Mercurial > dive4elements > river
annotate flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/Lines.java @ 2089:0da8874bd378
Added initial state to map artifact to be able to advance and step back.
The map artifact overrides describe() to have the complete UI information in the
describe response document.
flys-artifacts/trunk@3613 c6561f87-3c4e-4783-a992-168aeb5c3f6f
author | Raimund Renkert <raimund.renkert@intevation.de> |
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date | Fri, 06 Jan 2012 12:02:10 +0000 |
parents | a7def20539fb |
children | a6fa128e4654 |
rev | line source |
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1 package de.intevation.flys.geom; |
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2 |
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3 import java.util.ArrayList; |
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4 import java.util.List; |
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5 import java.util.Iterator; |
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6 |
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7 import java.awt.geom.Point2D; |
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8 import java.awt.geom.Line2D; |
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9 |
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10 import de.intevation.flys.artifacts.math.Linear; |
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11 |
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12 import org.apache.log4j.Logger; |
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13 |
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14 import gnu.trove.TDoubleArrayList; |
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15 |
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16 public class Lines |
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17 { |
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18 private static Logger log = Logger.getLogger(Lines.class); |
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19 |
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20 public static final double EPSILON = 1e-4; |
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21 |
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22 public static enum Mode { UNDEF, WET, DRY }; |
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23 |
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24 protected Lines() { |
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25 } |
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26 |
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27 public static List<Line2D> fillWater(List<Point2D> points, double waterLevel) { |
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28 |
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29 boolean debug = log.isDebugEnabled(); |
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30 |
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31 if (debug) { |
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32 log.debug("fillWater"); |
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33 log.debug("----------------------------"); |
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34 } |
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35 |
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36 List<Line2D> result = new ArrayList(); |
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37 |
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38 int N = points.size(); |
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39 |
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40 if (N == 0) { |
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41 return result; |
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42 } |
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43 |
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44 if (N == 1) { |
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45 Point2D p = points.get(0); |
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46 // Only generate point if over water |
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47 if (waterLevel > p.getY()) { |
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48 result.add(new Line2D.Double( |
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49 p.getX(), waterLevel, |
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50 p.getX(), waterLevel)); |
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51 } |
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52 return result; |
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53 } |
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54 |
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55 double minX = Double.MAX_VALUE; |
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56 double minY = Double.MAX_VALUE; |
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57 double maxX = -Double.MAX_VALUE; |
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58 double maxY = -Double.MAX_VALUE; |
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59 |
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60 // To ensure for sequences of equals x's that |
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61 // the original index order is preserved. |
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62 for (Point2D p: points) { |
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63 double x = p.getX(), y = p.getY(); |
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64 if (x < minX) minX = x; |
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65 if (x > maxX) maxX = x; |
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66 if (y < minY) minY = y; |
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67 if (y > maxY) maxY = y; |
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68 } |
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69 |
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70 if (minY > waterLevel) { // profile completely over water level |
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71 log.debug("complete over water"); |
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72 return result; |
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73 } |
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74 |
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75 if (waterLevel > maxY) { // water floods profile |
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76 log.debug("complete under water"); |
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77 result.add(new Line2D.Double(minX, waterLevel, maxX, waterLevel)); |
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78 return result; |
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79 } |
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80 |
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81 Mode mode = Mode.UNDEF; |
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82 |
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83 double startX = minX; |
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84 |
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85 for (int i = 1; i < N; ++i) { |
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86 Point2D p1 = points.get(i-1); |
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87 Point2D p2 = points.get(i); |
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88 |
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89 if (p1.getY() < waterLevel && p2.getY() < waterLevel) { |
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90 // completely under water |
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91 if (debug) { |
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92 log.debug("under water: " + p1 + " " + p2); |
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93 } |
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94 if (mode != Mode.WET) { |
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95 startX = p1.getX(); |
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96 mode = Mode.WET; |
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97 } |
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98 continue; |
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99 } |
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100 |
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101 if (p1.getY() > waterLevel && p2.getY() > waterLevel) { |
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102 if (debug) { |
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103 log.debug("over water: " + p1 + " " + p2); |
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104 } |
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105 // completely over water |
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106 if (mode == Mode.WET) { |
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107 log.debug("over/wet"); |
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108 result.add(new Line2D.Double( |
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109 startX, waterLevel, |
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110 p1.getX(), waterLevel)); |
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111 } |
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112 mode = Mode.DRY; |
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113 continue; |
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114 } |
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115 |
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Generate water level lines for given cross section.
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116 if (Math.abs(p1.getX() - p2.getX()) < EPSILON) { |
34136924661b
Generate water level lines for given cross section.
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117 // vertical line |
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Generate water level lines for given cross section.
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118 switch (mode) { |
34136924661b
Generate water level lines for given cross section.
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119 case WET: |
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120 log.debug("vertical/wet"); |
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Generate water level lines for given cross section.
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121 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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122 result.add(new Line2D.Double( |
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Generate water level lines for given cross section.
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123 startX, waterLevel, |
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Generate water level lines for given cross section.
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124 p1.getX(), waterLevel)); |
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Generate water level lines for given cross section.
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125 break; |
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Generate water level lines for given cross section.
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126 case DRY: |
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127 log.debug("vertical/dry"); |
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128 mode = Mode.WET; |
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Generate water level lines for given cross section.
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129 startX = p2.getX(); |
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Generate water level lines for given cross section.
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130 break; |
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Generate water level lines for given cross section.
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131 default: // UNDEF |
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132 log.debug("vertical/undef"); |
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133 if (p2.getY() < waterLevel) { |
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Generate water level lines for given cross section.
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134 mode = Mode.WET; |
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Generate water level lines for given cross section.
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135 startX = p2.getX(); |
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Generate water level lines for given cross section.
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136 } |
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Generate water level lines for given cross section.
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137 else { |
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Generate water level lines for given cross section.
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138 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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139 } |
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Generate water level lines for given cross section.
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140 } |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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141 continue; |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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142 } |
34136924661b
Generate water level lines for given cross section.
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143 |
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Debugged the water fill algorithm.
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144 // check if waterlevel directly hits the vertices; |
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Debugged the water fill algorithm.
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145 |
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Debugged the water fill algorithm.
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146 boolean p1W = Math.abs(waterLevel - p1.getY()) < EPSILON; |
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Debugged the water fill algorithm.
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147 boolean p2W = Math.abs(waterLevel - p2.getY()) < EPSILON; |
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Debugged the water fill algorithm.
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148 |
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Debugged the water fill algorithm.
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149 if (p1W || p2W) { |
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Debugged the water fill algorithm.
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150 if (debug) { |
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Debugged the water fill algorithm.
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151 log.debug("water hits vertex: " + p1 + " " + p2 + " " + mode); |
bd3683453928
Debugged the water fill algorithm.
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152 } |
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Debugged the water fill algorithm.
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153 if (p1W && p2W) { // parallel to water -> dry |
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Debugged the water fill algorithm.
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154 log.debug("water hits both vertices"); |
bd3683453928
Debugged the water fill algorithm.
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155 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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156 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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157 startX, waterLevel, |
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Debugged the water fill algorithm.
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158 p1.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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159 } |
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Debugged the water fill algorithm.
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160 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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161 } |
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Debugged the water fill algorithm.
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162 else if (p1W) { // p1 == waterlevel |
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Debugged the water fill algorithm.
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163 log.debug("water hits first vertex"); |
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Debugged the water fill algorithm.
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164 if (p2.getY() > waterLevel) { // --> dry |
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Debugged the water fill algorithm.
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165 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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166 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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167 startX, waterLevel, |
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Debugged the water fill algorithm.
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168 p1.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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169 } |
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Debugged the water fill algorithm.
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170 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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171 } |
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Debugged the water fill algorithm.
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172 else { // --> wet |
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Debugged the water fill algorithm.
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173 if (mode != Mode.WET) { |
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Debugged the water fill algorithm.
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174 startX = p1.getX(); |
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Debugged the water fill algorithm.
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175 mode = Mode.WET; |
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Debugged the water fill algorithm.
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176 } |
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Debugged the water fill algorithm.
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|
177 } |
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Debugged the water fill algorithm.
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|
178 } |
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Debugged the water fill algorithm.
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179 else { // p2 == waterlevel |
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Debugged the water fill algorithm.
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180 log.debug("water hits second vertex"); |
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Debugged the water fill algorithm.
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181 if (p1.getY() > waterLevel) { // --> wet |
bd3683453928
Debugged the water fill algorithm.
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182 if (mode != Mode.WET) { |
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Debugged the water fill algorithm.
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183 startX = p2.getX(); |
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Debugged the water fill algorithm.
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184 mode = Mode.WET; |
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Debugged the water fill algorithm.
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185 } |
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Debugged the water fill algorithm.
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|
186 } |
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Debugged the water fill algorithm.
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187 else { // --> dry |
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Debugged the water fill algorithm.
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188 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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189 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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190 startX, waterLevel, |
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Debugged the water fill algorithm.
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191 p2.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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|
192 } |
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Debugged the water fill algorithm.
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193 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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194 } |
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Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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|
195 } |
bd3683453928
Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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196 if (debug) { |
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Debugged the water fill algorithm.
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197 log.debug("mode is now: " + mode); |
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Debugged the water fill algorithm.
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|
198 } |
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Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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|
199 continue; |
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Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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|
200 } |
bd3683453928
Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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|
201 |
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Generate water level lines for given cross section.
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202 // intersection case |
34136924661b
Generate water level lines for given cross section.
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parents:
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203 double x = Linear.linear( |
34136924661b
Generate water level lines for given cross section.
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204 waterLevel, |
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Debugged the water fill algorithm.
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205 p1.getY(), p2.getY(), |
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Debugged the water fill algorithm.
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|
206 p1.getX(), p2.getX()); |
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Debugged the water fill algorithm.
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207 |
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Debugged the water fill algorithm.
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208 if (debug) { |
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Debugged the water fill algorithm.
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209 log.debug("intersection p1:" + p1); |
bd3683453928
Debugged the water fill algorithm.
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210 log.debug("intersection p2:" + p2); |
bd3683453928
Debugged the water fill algorithm.
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211 log.debug("intersection at x: " + x); |
bd3683453928
Debugged the water fill algorithm.
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212 } |
933
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Generate water level lines for given cross section.
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213 |
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Generate water level lines for given cross section.
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parents:
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214 switch (mode) { |
34136924661b
Generate water level lines for given cross section.
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215 case WET: |
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Debugged the water fill algorithm.
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216 log.debug("intersect/wet"); |
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Generate water level lines for given cross section.
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217 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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218 result.add(new Line2D.Double( |
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Generate water level lines for given cross section.
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219 startX, waterLevel, |
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Generate water level lines for given cross section.
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220 x, waterLevel)); |
34136924661b
Generate water level lines for given cross section.
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parents:
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|
221 break; |
34136924661b
Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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|
222 |
34136924661b
Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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223 case DRY: |
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224 log.debug("intersect/dry"); |
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Generate water level lines for given cross section.
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225 mode = Mode.WET; |
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Generate water level lines for given cross section.
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226 startX = x; |
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Generate water level lines for given cross section.
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227 break; |
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Generate water level lines for given cross section.
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parents:
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228 |
34136924661b
Generate water level lines for given cross section.
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parents:
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changeset
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229 default: // UNDEF |
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Debugged the water fill algorithm.
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230 log.debug("intersect/undef"); |
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Generate water level lines for given cross section.
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231 if (p2.getY() > waterLevel) { |
938
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Debugged the water fill algorithm.
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232 log.debug("intersect/undef/over"); |
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Generate water level lines for given cross section.
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233 mode = Mode.DRY; |
34136924661b
Generate water level lines for given cross section.
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234 result.add(new Line2D.Double( |
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235 p1.getX(), waterLevel, |
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236 x, waterLevel)); |
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237 } |
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238 else { |
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239 mode = Mode.WET; |
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240 startX = x; |
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241 } |
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242 } // switch mode |
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243 } // for all points p[i] and p[i-1] |
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244 |
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245 if (mode == Mode.WET) { |
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246 result.add(new Line2D.Double( |
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247 startX, waterLevel, |
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248 maxX, waterLevel)); |
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249 } |
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250 |
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251 return result; |
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252 } |
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253 |
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254 public static double [][] createWaterLines( |
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255 List<Point2D> points, |
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256 double waterlevel |
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257 ) { |
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258 List<Line2D> lines = fillWater(points, waterlevel); |
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259 |
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260 TDoubleArrayList lxs = new TDoubleArrayList(); |
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261 TDoubleArrayList lys = new TDoubleArrayList(); |
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262 |
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263 for (Iterator<Line2D> iter = lines.iterator(); iter.hasNext();) { |
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264 Line2D l = iter.next(); |
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265 Point2D p1 = l.getP1(); |
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266 Point2D p2 = l.getP2(); |
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267 lxs.add(p1.getX()); |
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268 lys.add(p1.getY()); |
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269 lxs.add(p2.getX()); |
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270 lys.add(p2.getY()); |
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271 if (iter.hasNext()) { |
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272 lxs.add(Double.NaN); |
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273 lys.add(Double.NaN); |
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274 } |
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275 } |
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276 |
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277 return new double [][] { lxs.toNativeArray(), lys.toNativeArray() }; |
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278 } |
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279 } |
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280 // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 : |