Mercurial > dive4elements > river
annotate flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/Lines.java @ 3203:1b9f791937c3
Moved FixationArtifactAccess to new access package.
flys-artifacts/trunk@4820 c6561f87-3c4e-4783-a992-168aeb5c3f6f
author | Sascha L. Teichmann <sascha.teichmann@intevation.de> |
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date | Thu, 28 Jun 2012 08:16:20 +0000 |
parents | 99350b06a780 |
children | ed07dd55f487 |
rev | line source |
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1 package de.intevation.flys.geom; |
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2 |
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3 import java.util.ArrayList; |
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4 import java.util.List; |
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5 import java.util.Iterator; |
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6 |
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7 import java.awt.geom.Point2D; |
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8 import java.awt.geom.Line2D; |
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9 |
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10 import de.intevation.flys.artifacts.math.Linear; |
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11 |
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12 import org.apache.log4j.Logger; |
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13 |
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14 import gnu.trove.TDoubleArrayList; |
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15 |
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16 /** |
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17 * Utility to create lines (intersect water with cross-section etc). |
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18 */ |
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19 public class Lines |
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20 { |
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21 private static Logger log = Logger.getLogger(Lines.class); |
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22 |
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23 public static final double EPSILON = 1e-4; |
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24 |
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25 public static enum Mode { UNDEF, WET, DRY }; |
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26 |
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27 |
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28 /** Never instantiate Lines, use static functions instead. */ |
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29 protected Lines() { |
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30 } |
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31 |
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32 |
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33 /** |
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34 * Calculate area of polygon with four vertices. |
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35 * @return area of polygon with four vertices. |
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36 */ |
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37 public static double area(Point2D p1, Point2D p2, Point2D p3, Point2D p4) { |
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38 double[] x = new double[] {p1.getX(), p2.getX(), p3.getX(), p4.getX(), p1.getX() }; |
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39 double[] y = new double[] {p1.getY(), p2.getY(), p3.getY(), p4.getY(), p1.getY() }; |
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40 double area = 0d; |
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41 for (int i=0; i <4; i++) { |
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42 area += (x[i] * y[i+1]) - (x[i+1] * y[i]); |
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43 } |
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44 return Math.abs(area * 0.5d); |
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45 } |
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46 |
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47 |
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48 /** |
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49 * Calculate the 'length' of the given lines. |
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50 * @param lines lines of which to calculate length. |
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51 */ |
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52 public static double length(List<Line2D> lines) { |
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53 double sum = 0d; |
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54 for (Line2D line: lines) { |
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55 double xDiff = line.getX1() - line.getX2(); |
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56 double yDiff = line.getY1() - line.getY2(); |
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57 sum += Math.sqrt(xDiff*xDiff + yDiff*yDiff); |
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58 } |
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59 return sum; |
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60 } |
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61 |
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62 |
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63 /** List of lines and a double-precision area. */ |
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64 private static class ListWithArea { |
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65 public List<Line2D> lines; |
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66 public double area; |
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67 public ListWithArea(List<Line2D> lines, double area) { |
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68 this.lines = lines; |
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69 this.area = area; |
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70 } |
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71 } |
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72 |
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73 |
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74 /** |
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75 * For a cross section given as points and a waterlevel (in meters), |
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76 * create a set of lines that represent the water surface, assuming it |
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77 * is distributed horizontally equally. |
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78 * @param points the points describing the river bed. |
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79 * @param waterLevel the height of the horizontal water line. |
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80 * @return A list of Lines representing the water surface and the |
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81 * calculated area between water surface and river bed. |
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82 */ |
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83 public static ListWithArea fillWater(List<Point2D> points, double waterLevel) { |
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84 |
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85 boolean debug = log.isDebugEnabled(); |
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86 |
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87 if (debug) { |
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88 log.debug("fillWater"); |
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89 log.debug("----------------------------"); |
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90 } |
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91 |
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92 List<Line2D> result = new ArrayList(); |
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93 |
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94 int N = points.size(); |
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95 |
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96 if (N == 0) { |
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97 return new ListWithArea(result, 0d); |
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98 } |
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99 |
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100 if (N == 1) { |
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101 Point2D p = points.get(0); |
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102 // Only generate point if over profile |
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103 if (waterLevel > p.getY()) { |
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104 result.add(new Line2D.Double( |
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105 p.getX(), waterLevel, |
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106 p.getX(), waterLevel)); |
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107 } |
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108 // TODO continue calculating area. |
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109 return new ListWithArea(result, 0d); |
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110 } |
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111 |
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112 double minX = Double.MAX_VALUE; |
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113 double minY = Double.MAX_VALUE; |
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114 double maxX = -Double.MAX_VALUE; |
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Generate water level lines for given cross section.
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115 double maxY = -Double.MAX_VALUE; |
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Generate water level lines for given cross section.
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116 |
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Generate water level lines for given cross section.
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117 // To ensure for sequences of equals x's that |
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118 // the original index order is preserved. |
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119 for (Point2D p: points) { |
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120 double x = p.getX(), y = p.getY(); |
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121 if (x < minX) minX = x; |
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122 if (x > maxX) maxX = x; |
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123 if (y < minY) minY = y; |
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Generate water level lines for given cross section.
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124 if (y > maxY) maxY = y; |
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Generate water level lines for given cross section.
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125 } |
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Generate water level lines for given cross section.
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126 |
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Generate water level lines for given cross section.
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127 if (minY > waterLevel) { // profile completely over water level |
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128 log.debug("complete over water"); |
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129 return new ListWithArea(result, 0d); |
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130 } |
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Generate water level lines for given cross section.
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131 |
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Generate water level lines for given cross section.
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132 if (waterLevel > maxY) { // water floods profile |
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133 log.debug("complete under water"); |
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134 result.add(new Line2D.Double(minX, waterLevel, maxX, waterLevel)); |
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135 return new ListWithArea(result, 0d); |
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136 } |
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Generate water level lines for given cross section.
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137 |
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138 // Water is sometimes above, sometimes under profile. |
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139 Mode mode = Mode.UNDEF; |
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140 |
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141 double startX = minX; |
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142 |
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143 double area = 0d; |
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144 // Walking along the profile. |
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145 for (int i = 1; i < N; ++i) { |
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146 Point2D p1 = points.get(i-1); |
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147 Point2D p2 = points.get(i); |
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148 |
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149 if (p1.getY() < waterLevel && p2.getY() < waterLevel) { |
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150 // completely under water |
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151 if (debug) { |
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152 log.debug("under water: " + p1 + " " + p2); |
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Debugged the water fill algorithm.
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153 } |
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Debugged the water fill algorithm.
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154 if (mode != Mode.WET) { |
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155 startX = p1.getX(); |
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Debugged the water fill algorithm.
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156 mode = Mode.WET; |
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157 } |
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158 area += area(p1, p2, |
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159 new Point2D.Double(p2.getX(), waterLevel), |
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160 new Point2D.Double(p1.getX(), waterLevel)); |
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161 continue; |
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162 } |
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163 |
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164 // TODO trigger area calculation |
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165 if (p1.getY() > waterLevel && p2.getY() > waterLevel) { |
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166 if (debug) { |
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167 log.debug("over water: " + p1 + " " + p2); |
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168 } |
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169 // completely over water |
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170 if (mode == Mode.WET) { |
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171 log.debug("over/wet"); |
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172 result.add(new Line2D.Double( |
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173 startX, waterLevel, |
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174 p1.getX(), waterLevel)); |
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175 } |
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176 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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177 continue; |
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Generate water level lines for given cross section.
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178 } |
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179 |
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180 // TODO trigger area calculation |
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181 if (Math.abs(p1.getX() - p2.getX()) < EPSILON) { |
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182 // vertical line |
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183 switch (mode) { |
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Generate water level lines for given cross section.
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184 case WET: |
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185 log.debug("vertical/wet"); |
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186 mode = Mode.DRY; |
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187 result.add(new Line2D.Double( |
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188 startX, waterLevel, |
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189 p1.getX(), waterLevel)); |
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190 break; |
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191 case DRY: |
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192 log.debug("vertical/dry"); |
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193 mode = Mode.WET; |
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194 startX = p2.getX(); |
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195 break; |
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196 default: // UNDEF |
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197 log.debug("vertical/undef"); |
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198 if (p2.getY() < waterLevel) { |
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199 mode = Mode.WET; |
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200 startX = p2.getX(); |
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Generate water level lines for given cross section.
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201 } |
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Generate water level lines for given cross section.
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202 else { |
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Generate water level lines for given cross section.
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203 mode = Mode.DRY; |
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204 } |
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Generate water level lines for given cross section.
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205 } |
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Generate water level lines for given cross section.
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206 continue; |
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Generate water level lines for given cross section.
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207 } |
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Generate water level lines for given cross section.
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208 |
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209 // check if waterlevel directly hits the vertices; |
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210 |
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Debugged the water fill algorithm.
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211 boolean p1W = Math.abs(waterLevel - p1.getY()) < EPSILON; |
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Debugged the water fill algorithm.
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212 boolean p2W = Math.abs(waterLevel - p2.getY()) < EPSILON; |
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213 |
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214 // TODO trigger area calculation |
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215 if (p1W || p2W) { |
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216 if (debug) { |
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217 log.debug("water hits vertex: " + p1 + " " + p2 + " " + mode); |
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Debugged the water fill algorithm.
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218 } |
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Debugged the water fill algorithm.
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219 if (p1W && p2W) { // parallel to water -> dry |
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220 log.debug("water hits both vertices"); |
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221 if (mode == Mode.WET) { |
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222 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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223 startX, waterLevel, |
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224 p1.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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225 } |
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226 mode = Mode.DRY; |
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227 } |
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228 else if (p1W) { // p1 == waterlevel |
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229 log.debug("water hits first vertex"); |
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230 if (p2.getY() > waterLevel) { // --> dry |
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231 if (mode == Mode.WET) { |
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232 result.add(new Line2D.Double( |
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233 startX, waterLevel, |
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234 p1.getX(), waterLevel)); |
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235 } |
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236 mode = Mode.DRY; |
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237 } |
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238 else { // --> wet |
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239 if (mode != Mode.WET) { |
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240 startX = p1.getX(); |
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241 mode = Mode.WET; |
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242 } |
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243 area += area(p1, p2, |
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244 new Point2D.Double(p2.getX(), waterLevel), |
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245 new Point2D.Double(p2.getX(), waterLevel)); |
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246 } |
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247 } |
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248 else { // p2 == waterlevel |
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249 log.debug("water hits second vertex"); |
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250 if (p1.getY() > waterLevel) { // --> wet |
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251 if (mode != Mode.WET) { |
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252 startX = p2.getX(); |
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253 mode = Mode.WET; |
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254 } |
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255 } |
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256 else { // --> dry |
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257 if (mode == Mode.WET) { |
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258 result.add(new Line2D.Double( |
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259 startX, waterLevel, |
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260 p2.getX(), waterLevel)); |
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261 } |
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262 mode = Mode.DRY; |
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263 area += area(p1, p2, |
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264 new Point2D.Double(p1.getX(), waterLevel), |
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265 new Point2D.Double(p1.getX(), waterLevel)); |
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266 } |
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267 } |
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268 if (debug) { |
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269 log.debug("mode is now: " + mode); |
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270 } |
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271 continue; |
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272 } |
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273 |
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274 // TODO trigger area calculation |
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275 // intersection case |
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276 double x = Linear.linear( |
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277 waterLevel, |
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278 p1.getY(), p2.getY(), |
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279 p1.getX(), p2.getX()); |
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280 |
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281 if (debug) { |
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282 log.debug("intersection p1:" + p1); |
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283 log.debug("intersection p2:" + p2); |
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284 log.debug("intersection at x: " + x); |
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285 } |
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286 |
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287 // Add area of that part of intersection that is 'wet'. |
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288 if (p1.getY() > waterLevel) { |
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289 area += area(new Point2D.Double(x, waterLevel), |
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290 p2, |
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291 new Point2D.Double(p2.getX(), waterLevel), |
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292 new Point2D.Double(x, waterLevel)); |
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293 } |
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294 else { |
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295 area += area(new Point2D.Double(x, waterLevel), |
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296 p1, |
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297 new Point2D.Double(p1.getX(), waterLevel), |
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298 new Point2D.Double(x, waterLevel)); |
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299 } |
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300 |
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301 switch (mode) { |
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302 case WET: |
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303 log.debug("intersect/wet"); |
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304 mode = Mode.DRY; |
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305 result.add(new Line2D.Double( |
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306 startX, waterLevel, |
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307 x, waterLevel)); |
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308 break; |
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309 |
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310 case DRY: |
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311 log.debug("intersect/dry"); |
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312 mode = Mode.WET; |
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313 startX = x; |
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314 break; |
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315 |
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316 default: // UNDEF |
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317 log.debug("intersect/undef"); |
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318 if (p2.getY() > waterLevel) { |
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319 log.debug("intersect/undef/over"); |
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320 mode = Mode.DRY; |
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321 result.add(new Line2D.Double( |
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322 p1.getX(), waterLevel, |
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323 x, waterLevel)); |
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Generate water level lines for given cross section.
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324 } |
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Generate water level lines for given cross section.
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325 else { |
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Generate water level lines for given cross section.
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326 mode = Mode.WET; |
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327 startX = x; |
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328 } |
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329 } // switch mode |
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330 } // for all points p[i] and p[i-1] |
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331 |
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Generate water level lines for given cross section.
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332 if (mode == Mode.WET) { |
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333 result.add(new Line2D.Double( |
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334 startX, waterLevel, |
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335 maxX, waterLevel)); |
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Generate water level lines for given cross section.
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336 } |
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Generate water level lines for given cross section.
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337 |
2674
2be59d5b342c
Added and respect theme prop whether or not to display (not yet calculated) middle height.
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338 return new ListWithArea(result, area); |
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339 } |
1651
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flys/issue317: Removed dependency from cross section demo app.
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340 |
2652
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341 |
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342 /** |
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343 * Class holding points that form lines and the calculated length. |
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344 */ |
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345 public static class LineData { |
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346 public double [][] points; |
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347 public double width; |
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348 public double area; |
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349 public LineData(double[][] points, double width, double area) { |
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350 this.points = points; |
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351 this.width = width; |
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352 this.area = area; |
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353 } |
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354 } |
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355 |
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356 |
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357 /** Return length of a single line. */ |
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358 public static double lineLength(Line2D line) { |
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359 double xDiff = line.getX1() - line.getX2(); |
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360 double yDiff = line.getY1() - line.getY2(); |
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361 return Math.sqrt(xDiff*xDiff + yDiff*yDiff); |
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362 } |
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363 |
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364 |
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365 /** |
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366 * @param points the riverbed. |
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367 */ |
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368 public static LineData createWaterLines( |
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369 List<Point2D> points, |
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370 double waterlevel |
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371 ) { |
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372 ListWithArea listAndArea = fillWater(points, waterlevel); |
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373 List<Line2D> lines = listAndArea.lines; |
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374 |
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375 TDoubleArrayList lxs = new TDoubleArrayList(); |
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376 TDoubleArrayList lys = new TDoubleArrayList(); |
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377 double linesLength = 0.0f; |
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378 |
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379 for (Iterator<Line2D> iter = lines.iterator(); iter.hasNext();) { |
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380 Line2D line = iter.next(); |
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381 Point2D p1 = line.getP1(); |
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382 Point2D p2 = line.getP2(); |
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383 lxs.add(p1.getX()); |
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384 lys.add(p1.getY()); |
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385 lxs.add(p2.getX()); |
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386 lys.add(p2.getY()); |
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387 |
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388 // Length calculation. |
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389 linesLength += lineLength(line); |
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390 |
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391 if (iter.hasNext()) { |
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392 lxs.add(Double.NaN); |
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393 lys.add(Double.NaN); |
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394 } |
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395 } |
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396 |
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397 return new LineData( |
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398 new double [][] { lxs.toNativeArray(), lys.toNativeArray() }, |
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399 linesLength, listAndArea.area |
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400 ); |
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401 } |
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Generate water level lines for given cross section.
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402 } |
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403 // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 : |