Mercurial > dive4elements > river
annotate flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/Lines.java @ 1084:583314dafdb6
Call State.endOfLife() in FLYSArtifact when stepping back to a previous state.
flys-artifacts/trunk@2587 c6561f87-3c4e-4783-a992-168aeb5c3f6f
author | Ingo Weinzierl <ingo.weinzierl@intevation.de> |
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date | Fri, 26 Aug 2011 08:07:47 +0000 |
parents | bd3683453928 |
children | a7def20539fb |
rev | line source |
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Debugged the water fill algorithm.
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1 package de.intevation.flys.geom; |
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2 |
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3 import java.util.List; |
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4 import java.util.ArrayList; |
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5 |
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6 import java.awt.geom.Point2D; |
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7 import java.awt.geom.Line2D; |
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8 |
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9 import de.intevation.flys.artifacts.math.Linear; |
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10 |
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11 import org.apache.log4j.Logger; |
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12 |
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13 public class Lines |
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14 { |
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15 private static Logger log = Logger.getLogger(Lines.class); |
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16 |
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17 public static final double EPSILON = 1e-4; |
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18 |
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19 public static enum Mode { UNDEF, WET, DRY }; |
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20 |
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21 protected Lines() { |
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22 } |
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23 |
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24 public static List<Line2D> fillWater(List<Point2D> points, double waterLevel) { |
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25 |
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26 boolean debug = log.isDebugEnabled(); |
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27 |
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28 if (debug) { |
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29 log.debug("fillWater"); |
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30 log.debug("----------------------------"); |
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31 } |
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32 |
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33 List<Line2D> result = new ArrayList(); |
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34 |
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35 int N = points.size(); |
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36 |
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37 if (N == 0) { |
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38 return result; |
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39 } |
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40 |
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41 if (N == 1) { |
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42 Point2D p = points.get(0); |
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43 // Only generate point if over water |
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44 if (waterLevel > p.getY()) { |
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45 result.add(new Line2D.Double( |
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46 p.getX(), waterLevel, |
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47 p.getX(), waterLevel)); |
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48 } |
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49 return result; |
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50 } |
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51 |
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52 double minX = Double.MAX_VALUE; |
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53 double minY = Double.MAX_VALUE; |
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54 double maxX = -Double.MAX_VALUE; |
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55 double maxY = -Double.MAX_VALUE; |
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56 |
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57 // To ensure for sequences of equals x's that |
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58 // the original index order is preserved. |
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59 for (Point2D p: points) { |
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60 double x = p.getX(), y = p.getY(); |
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61 if (x < minX) minX = x; |
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62 if (x > maxX) maxX = x; |
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63 if (y < minY) minY = y; |
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64 if (y > maxY) maxY = y; |
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65 } |
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66 |
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67 if (minY > waterLevel) { // profile completely over water level |
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68 log.debug("complete over water"); |
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69 return result; |
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70 } |
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71 |
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72 if (waterLevel > maxY) { // water floods profile |
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73 log.debug("complete under water"); |
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74 result.add(new Line2D.Double(minX, waterLevel, maxX, waterLevel)); |
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75 return result; |
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76 } |
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77 |
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78 Mode mode = Mode.UNDEF; |
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79 |
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80 double startX = minX; |
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81 |
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82 for (int i = 1; i < N; ++i) { |
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83 Point2D p1 = points.get(i-1); |
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84 Point2D p2 = points.get(i); |
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85 |
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86 if (p1.getY() < waterLevel && p2.getY() < waterLevel) { |
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87 // completely under water |
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88 if (debug) { |
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89 log.debug("under water: " + p1 + " " + p2); |
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90 } |
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91 if (mode != Mode.WET) { |
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92 startX = p1.getX(); |
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93 mode = Mode.WET; |
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94 } |
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95 continue; |
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96 } |
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97 |
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98 if (p1.getY() > waterLevel && p2.getY() > waterLevel) { |
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99 if (debug) { |
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100 log.debug("over water: " + p1 + " " + p2); |
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101 } |
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102 // completely over water |
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103 if (mode == Mode.WET) { |
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104 log.debug("over/wet"); |
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105 result.add(new Line2D.Double( |
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106 startX, waterLevel, |
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107 p1.getX(), waterLevel)); |
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108 } |
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109 mode = Mode.DRY; |
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110 continue; |
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111 } |
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112 |
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113 if (Math.abs(p1.getX() - p2.getX()) < EPSILON) { |
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114 // vertical line |
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115 switch (mode) { |
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116 case WET: |
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117 log.debug("vertical/wet"); |
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118 mode = Mode.DRY; |
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119 result.add(new Line2D.Double( |
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120 startX, waterLevel, |
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121 p1.getX(), waterLevel)); |
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Generate water level lines for given cross section.
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122 break; |
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123 case DRY: |
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124 log.debug("vertical/dry"); |
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125 mode = Mode.WET; |
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126 startX = p2.getX(); |
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Generate water level lines for given cross section.
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127 break; |
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128 default: // UNDEF |
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129 log.debug("vertical/undef"); |
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130 if (p2.getY() < waterLevel) { |
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131 mode = Mode.WET; |
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132 startX = p2.getX(); |
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Generate water level lines for given cross section.
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133 } |
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Generate water level lines for given cross section.
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134 else { |
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Generate water level lines for given cross section.
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135 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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136 } |
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Generate water level lines for given cross section.
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137 } |
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Generate water level lines for given cross section.
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138 continue; |
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Generate water level lines for given cross section.
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139 } |
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Generate water level lines for given cross section.
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140 |
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141 // check if waterlevel directly hits the vertices; |
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Debugged the water fill algorithm.
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142 |
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Debugged the water fill algorithm.
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143 boolean p1W = Math.abs(waterLevel - p1.getY()) < EPSILON; |
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Debugged the water fill algorithm.
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144 boolean p2W = Math.abs(waterLevel - p2.getY()) < EPSILON; |
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145 |
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Debugged the water fill algorithm.
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146 if (p1W || p2W) { |
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Debugged the water fill algorithm.
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147 if (debug) { |
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148 log.debug("water hits vertex: " + p1 + " " + p2 + " " + mode); |
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Debugged the water fill algorithm.
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149 } |
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Debugged the water fill algorithm.
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150 if (p1W && p2W) { // parallel to water -> dry |
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Debugged the water fill algorithm.
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151 log.debug("water hits both vertices"); |
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Debugged the water fill algorithm.
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152 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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153 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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154 startX, waterLevel, |
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Debugged the water fill algorithm.
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155 p1.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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156 } |
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Debugged the water fill algorithm.
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157 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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158 } |
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Debugged the water fill algorithm.
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159 else if (p1W) { // p1 == waterlevel |
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Debugged the water fill algorithm.
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160 log.debug("water hits first vertex"); |
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Debugged the water fill algorithm.
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161 if (p2.getY() > waterLevel) { // --> dry |
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Debugged the water fill algorithm.
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162 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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163 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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164 startX, waterLevel, |
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Debugged the water fill algorithm.
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165 p1.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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166 } |
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Debugged the water fill algorithm.
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167 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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168 } |
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Debugged the water fill algorithm.
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169 else { // --> wet |
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170 if (mode != Mode.WET) { |
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Debugged the water fill algorithm.
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171 startX = p1.getX(); |
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Debugged the water fill algorithm.
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172 mode = Mode.WET; |
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Debugged the water fill algorithm.
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173 } |
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Debugged the water fill algorithm.
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|
174 } |
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Debugged the water fill algorithm.
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175 } |
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Debugged the water fill algorithm.
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176 else { // p2 == waterlevel |
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Debugged the water fill algorithm.
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177 log.debug("water hits second vertex"); |
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Debugged the water fill algorithm.
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178 if (p1.getY() > waterLevel) { // --> wet |
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Debugged the water fill algorithm.
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179 if (mode != Mode.WET) { |
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Debugged the water fill algorithm.
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180 startX = p2.getX(); |
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Debugged the water fill algorithm.
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181 mode = Mode.WET; |
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Debugged the water fill algorithm.
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182 } |
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Debugged the water fill algorithm.
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183 } |
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Debugged the water fill algorithm.
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184 else { // --> dry |
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Debugged the water fill algorithm.
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185 if (mode == Mode.WET) { |
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Debugged the water fill algorithm.
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186 result.add(new Line2D.Double( |
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Debugged the water fill algorithm.
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187 startX, waterLevel, |
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Debugged the water fill algorithm.
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188 p2.getX(), waterLevel)); |
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Debugged the water fill algorithm.
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189 } |
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Debugged the water fill algorithm.
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190 mode = Mode.DRY; |
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Debugged the water fill algorithm.
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191 } |
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Debugged the water fill algorithm.
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|
192 } |
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Debugged the water fill algorithm.
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193 if (debug) { |
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Debugged the water fill algorithm.
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194 log.debug("mode is now: " + mode); |
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Debugged the water fill algorithm.
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195 } |
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Debugged the water fill algorithm.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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|
196 continue; |
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Debugged the water fill algorithm.
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|
197 } |
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Debugged the water fill algorithm.
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198 |
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199 // intersection case |
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Generate water level lines for given cross section.
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200 double x = Linear.linear( |
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Generate water level lines for given cross section.
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201 waterLevel, |
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202 p1.getY(), p2.getY(), |
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Debugged the water fill algorithm.
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203 p1.getX(), p2.getX()); |
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Debugged the water fill algorithm.
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204 |
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Debugged the water fill algorithm.
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205 if (debug) { |
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Debugged the water fill algorithm.
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206 log.debug("intersection p1:" + p1); |
bd3683453928
Debugged the water fill algorithm.
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207 log.debug("intersection p2:" + p2); |
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Debugged the water fill algorithm.
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208 log.debug("intersection at x: " + x); |
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Debugged the water fill algorithm.
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209 } |
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Generate water level lines for given cross section.
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210 |
34136924661b
Generate water level lines for given cross section.
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211 switch (mode) { |
34136924661b
Generate water level lines for given cross section.
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212 case WET: |
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Debugged the water fill algorithm.
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213 log.debug("intersect/wet"); |
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Generate water level lines for given cross section.
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214 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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215 result.add(new Line2D.Double( |
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Generate water level lines for given cross section.
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216 startX, waterLevel, |
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Generate water level lines for given cross section.
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217 x, waterLevel)); |
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Generate water level lines for given cross section.
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218 break; |
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Generate water level lines for given cross section.
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219 |
34136924661b
Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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220 case DRY: |
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221 log.debug("intersect/dry"); |
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Generate water level lines for given cross section.
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222 mode = Mode.WET; |
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Generate water level lines for given cross section.
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223 startX = x; |
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Generate water level lines for given cross section.
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224 break; |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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225 |
34136924661b
Generate water level lines for given cross section.
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parents:
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changeset
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226 default: // UNDEF |
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227 log.debug("intersect/undef"); |
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228 if (p2.getY() > waterLevel) { |
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229 log.debug("intersect/undef/over"); |
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Generate water level lines for given cross section.
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230 mode = Mode.DRY; |
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Generate water level lines for given cross section.
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231 result.add(new Line2D.Double( |
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Generate water level lines for given cross section.
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232 p1.getX(), waterLevel, |
34136924661b
Generate water level lines for given cross section.
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233 x, waterLevel)); |
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Generate water level lines for given cross section.
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234 } |
34136924661b
Generate water level lines for given cross section.
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235 else { |
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Generate water level lines for given cross section.
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236 mode = Mode.WET; |
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237 startX = x; |
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238 } |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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239 } // switch mode |
934
d0f3fea20f01
Fixed corner case.
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240 } // for all points p[i] and p[i-1] |
933
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Generate water level lines for given cross section.
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parents:
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241 |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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242 if (mode == Mode.WET) { |
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Generate water level lines for given cross section.
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243 result.add(new Line2D.Double( |
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Generate water level lines for given cross section.
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244 startX, waterLevel, |
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Generate water level lines for given cross section.
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245 maxX, waterLevel)); |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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246 } |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
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247 |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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248 return result; |
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Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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249 } |
34136924661b
Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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250 } |
34136924661b
Generate water level lines for given cross section.
Sascha L. Teichmann <sascha.teichmann@intevation.de>
parents:
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251 // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 : |