comparison flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/VectorUtils.java @ 1801:6f83d9d434f2

Polygon2D: Generate polygons for trivial cases. flys-artifacts/trunk@3125 c6561f87-3c4e-4783-a992-168aeb5c3f6f
author Sascha L. Teichmann <sascha.teichmann@intevation.de>
date Mon, 31 Oct 2011 17:05:14 +0000
parents 281b9430c720
children 5642a83420f2
comparison
equal deleted inserted replaced
1800:1402991208d5 1801:6f83d9d434f2
76 public static boolean epsilonEquals(Point2D a, Point2D b) { 76 public static boolean epsilonEquals(Point2D a, Point2D b) {
77 return Math.abs(X(a)-X(b)) < EPSILON 77 return Math.abs(X(a)-X(b)) < EPSILON
78 && Math.abs(Y(a)-Y(b)) < EPSILON; 78 && Math.abs(Y(a)-Y(b)) < EPSILON;
79 } 79 }
80 80
81 public static final Point2D intersection(
82 Point2D p1, Point2D p2,
83 Point2D p3, Point2D p4
84 ) {
85 double x1 = X(p1);
86 double y1 = Y(p1);
87 double x2 = X(p2);
88 double y2 = Y(p2);
89 double x3 = X(p3);
90 double y3 = Y(p3);
91 double x4 = X(p4);
92 double y4 = Y(p4);
93
94 // Compute a1, b1, c1, where line joining points 1 and 2
95 // is "a1 x + b1 y + c1 = 0".
96 double a1 = y2 - y1;
97 double b1 = x1 - x2;
98 double c1 = x2*y1 - x1*y2;
99
100 // Compute r3 and r4.
101 double r3 = a1*x3 + b1*y3 + c1;
102 double r4 = a1*x4 + b1*y4 + c1;
103
104 if (r3 != 0d && r4 != 0d && r3*r4 >= 0) {
105 return null;
106 }
107
108 // Compute a2, b2, c2
109 double a2 = y4 - y3;
110 double b2 = x3 - x4;
111 double c2 = (x4 * y3) - (x3 * y4);
112
113 // Compute r1 and r2
114 double r1 = a2*x1 + b2*y1 + c2;
115 double r2 = a2*x2 + b2*y2 + c2;
116
117 if (r1 != 0d && r2 != 0d && r1*r2 >= 0) {
118 return null;
119 }
120
121 // Line segments intersect: compute intersection point.
122 double denom = a1*b2 - a2*b1;
123
124 if (denom == 0d) { // collinear
125 return null;
126 }
127
128 double offset = Math.abs(denom)/2d;
129
130 // The denom/2 is to get rounding instead of truncating. It
131 // is added or subtracted to the numerator, depending upon the
132 // sign of the numerator.
133 double num = b1*c2 - b2*c1;
134
135 double x = num < 0d
136 ? (num - offset)/denom
137 : (num + offset)/denom;
138
139 num = a2*c1 - a1*c2;
140
141 double y = num < 0d
142 ? (num - offset)/denom
143 : (num + offset)/denom;
144
145 return new Point2D.Double(x, y);
146 }
147
81 } 148 }
82 // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 : 149 // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 :

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