diff flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/Lines.java @ 3818:dc18457b1cef

merged flys-artifacts/pre2.7-2012-03-16
author Thomas Arendsen Hein <thomas@intevation.de>
date Fri, 28 Sep 2012 12:14:59 +0200
parents a7def20539fb
children a6fa128e4654
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/flys-artifacts/src/main/java/de/intevation/flys/artifacts/geom/Lines.java	Fri Sep 28 12:14:59 2012 +0200
@@ -0,0 +1,280 @@
+package de.intevation.flys.geom;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Iterator;
+
+import java.awt.geom.Point2D;
+import java.awt.geom.Line2D;
+
+import de.intevation.flys.artifacts.math.Linear;
+
+import org.apache.log4j.Logger;
+
+import gnu.trove.TDoubleArrayList;
+
+public class Lines
+{
+    private static Logger log = Logger.getLogger(Lines.class);
+
+    public static final double EPSILON = 1e-4;
+
+    public static enum Mode { UNDEF, WET, DRY };
+
+    protected Lines() {
+    }
+
+    public static List<Line2D> fillWater(List<Point2D> points, double waterLevel) {
+
+        boolean debug = log.isDebugEnabled();
+
+        if (debug) {
+            log.debug("fillWater");
+            log.debug("----------------------------");
+        }
+
+        List<Line2D> result = new ArrayList();
+
+        int N = points.size();
+
+        if (N == 0) {
+            return result;
+        }
+
+        if (N == 1) {
+            Point2D p = points.get(0);
+            // Only generate point if over water
+            if (waterLevel > p.getY()) {
+                result.add(new Line2D.Double(
+                    p.getX(), waterLevel,
+                    p.getX(), waterLevel));
+            }
+            return result;
+        }
+
+        double minX =  Double.MAX_VALUE;
+        double minY =  Double.MAX_VALUE;
+        double maxX = -Double.MAX_VALUE;
+        double maxY = -Double.MAX_VALUE;
+
+        // To ensure for sequences of equals x's that
+        // the original index order is preserved.
+        for (Point2D p: points) {
+            double x = p.getX(), y = p.getY();
+            if (x < minX) minX = x;
+            if (x > maxX) maxX = x;
+            if (y < minY) minY = y;
+            if (y > maxY) maxY = y;
+        }
+
+        if (minY > waterLevel) { // profile completely over water level
+            log.debug("complete over water");
+            return result;
+        }
+
+        if (waterLevel > maxY) { // water floods profile
+            log.debug("complete under water");
+            result.add(new Line2D.Double(minX, waterLevel, maxX, waterLevel));
+            return result;
+        }
+
+        Mode mode = Mode.UNDEF;
+
+        double startX = minX;
+
+        for (int i = 1; i < N; ++i) {
+            Point2D p1 = points.get(i-1);
+            Point2D p2 = points.get(i);
+
+            if (p1.getY() < waterLevel && p2.getY() < waterLevel) {
+                // completely under water
+                if (debug) {
+                    log.debug("under water: " + p1 + " " + p2);
+                }
+                if (mode != Mode.WET) {
+                    startX = p1.getX();
+                    mode = Mode.WET;
+                }
+                continue;
+            }
+
+            if (p1.getY() > waterLevel && p2.getY() > waterLevel) {
+                if (debug) {
+                    log.debug("over water: " + p1 + " " + p2);
+                }
+                // completely over water
+                if (mode == Mode.WET) {
+                    log.debug("over/wet");
+                    result.add(new Line2D.Double(
+                        startX, waterLevel,
+                        p1.getX(), waterLevel));
+                }
+                mode = Mode.DRY;
+                continue;
+            }
+
+            if (Math.abs(p1.getX() - p2.getX()) < EPSILON) {
+                // vertical line
+                switch (mode) {
+                    case WET:
+                        log.debug("vertical/wet");
+                        mode = Mode.DRY;
+                        result.add(new Line2D.Double(
+                            startX, waterLevel,
+                            p1.getX(), waterLevel));
+                        break;
+                    case DRY:
+                        log.debug("vertical/dry");
+                        mode = Mode.WET;
+                        startX = p2.getX();
+                        break;
+                    default: // UNDEF
+                        log.debug("vertical/undef");
+                        if (p2.getY() < waterLevel) {
+                            mode = Mode.WET;
+                            startX = p2.getX();
+                        }
+                        else {
+                            mode = Mode.DRY;
+                        }
+                }
+                continue;
+            }
+
+            // check if waterlevel directly hits the vertices;
+
+            boolean p1W = Math.abs(waterLevel - p1.getY()) < EPSILON;
+            boolean p2W = Math.abs(waterLevel - p2.getY()) < EPSILON;
+
+            if (p1W || p2W) {
+                if (debug) {
+                    log.debug("water hits vertex: " + p1 + " " + p2 + " " + mode);
+                }
+                if (p1W && p2W) { // parallel to water -> dry
+                    log.debug("water hits both vertices");
+                    if (mode == Mode.WET) {
+                        result.add(new Line2D.Double(
+                            startX, waterLevel,
+                            p1.getX(), waterLevel));
+                    }
+                    mode = Mode.DRY;
+                }
+                else if (p1W) { // p1 == waterlevel
+                    log.debug("water hits first vertex");
+                    if (p2.getY() > waterLevel) { // --> dry
+                        if (mode == Mode.WET) {
+                            result.add(new Line2D.Double(
+                                startX, waterLevel,
+                                p1.getX(), waterLevel));
+                        }
+                        mode = Mode.DRY;
+                    }
+                    else { // --> wet
+                        if (mode != Mode.WET) {
+                            startX = p1.getX();
+                            mode = Mode.WET;
+                        }
+                    }
+                }
+                else { // p2 == waterlevel
+                    log.debug("water hits second vertex");
+                    if (p1.getY() > waterLevel) { // --> wet
+                        if (mode != Mode.WET) {
+                            startX = p2.getX();
+                            mode = Mode.WET;
+                        }
+                    }
+                    else { // --> dry
+                        if (mode == Mode.WET) {
+                            result.add(new Line2D.Double(
+                                startX, waterLevel,
+                                p2.getX(), waterLevel));
+                        }
+                        mode = Mode.DRY;
+                    }
+                }
+                if (debug) {
+                    log.debug("mode is now: " + mode);
+                }
+                continue;
+            }
+
+            // intersection case
+            double x = Linear.linear(
+                waterLevel,
+                p1.getY(), p2.getY(),
+                p1.getX(), p2.getX());
+
+            if (debug) {
+                log.debug("intersection p1:" + p1);
+                log.debug("intersection p2:" + p2);
+                log.debug("intersection at x: " + x);
+            }
+
+            switch (mode) {
+                case WET:
+                    log.debug("intersect/wet");
+                    mode = Mode.DRY;
+                    result.add(new Line2D.Double(
+                        startX, waterLevel,
+                        x, waterLevel));
+                    break;
+
+                case DRY:
+                    log.debug("intersect/dry");
+                    mode   = Mode.WET;
+                    startX = x;
+                    break;
+
+                default: // UNDEF
+                    log.debug("intersect/undef");
+                    if (p2.getY() > waterLevel) {
+                        log.debug("intersect/undef/over");
+                        mode = Mode.DRY;
+                        result.add(new Line2D.Double(
+                            p1.getX(), waterLevel,
+                            x, waterLevel));
+                    }
+                    else {
+                        mode = Mode.WET;
+                        startX = x;
+                    }
+            } // switch mode
+        } // for all points p[i] and p[i-1]
+
+        if (mode == Mode.WET) {
+            result.add(new Line2D.Double(
+                startX, waterLevel,
+                maxX, waterLevel));
+        }
+
+        return result;
+    }
+
+    public static double [][] createWaterLines(
+        List<Point2D> points,
+        double        waterlevel
+    ) {
+        List<Line2D> lines = fillWater(points, waterlevel);
+
+        TDoubleArrayList lxs = new TDoubleArrayList();
+        TDoubleArrayList lys = new TDoubleArrayList();
+
+        for (Iterator<Line2D> iter = lines.iterator(); iter.hasNext();) {
+            Line2D  l  = iter.next();
+            Point2D p1 = l.getP1();
+            Point2D p2 = l.getP2();
+            lxs.add(p1.getX());
+            lys.add(p1.getY());
+            lxs.add(p2.getX());
+            lys.add(p2.getY());
+            if (iter.hasNext()) {
+                lxs.add(Double.NaN);
+                lys.add(Double.NaN);
+            }
+        }
+
+        return new double [][] { lxs.toNativeArray(), lys.toNativeArray() };
+    }
+}
+// vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 :

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