Mercurial > dive4elements > river
view backend/src/main/java/org/dive4elements/river/model/CrossSectionPoint.java @ 6229:3fea9701d58d
Fix gauge determination.
If we look upstream ( a > b ) we still have to compare
the start value of our range against the gauge and not the end
value. The start value is always the relevant value as we
handle the direction by checking this against A or B of the gauge.
Also:
I will never compare doubles with == again.
I will never compare doubles with == again.
I will never compare doubles with == again.
I will never compare doubles with == again.
I will never compare doubles with == again.
author | Andre Heinecke <aheinecke@intevation.de> |
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date | Thu, 06 Jun 2013 18:23:17 +0200 |
parents | 4c3ccf2b0304 |
children |
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/* Copyright (C) 2011, 2012, 2013 by Bundesanstalt für Gewässerkunde * Software engineering by Intevation GmbH * * This file is Free Software under the GNU AGPL (>=v3) * and comes with ABSOLUTELY NO WARRANTY! Check out the * documentation coming with Dive4Elements River for details. */ package org.dive4elements.river.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.Id; import javax.persistence.Table; import javax.persistence.GeneratedValue; import javax.persistence.Column; import javax.persistence.SequenceGenerator; import javax.persistence.GenerationType; import javax.persistence.OneToOne; import javax.persistence.JoinColumn; /** Mapped Point of a cross section line. */ @Entity @Table(name = "cross_section_points") public class CrossSectionPoint implements Serializable { private Integer id; private CrossSectionLine crossSectionLine; private Integer colPos; private Double x; private Double y; public CrossSectionPoint() { } public CrossSectionPoint( CrossSectionLine crossSectionLine, Integer colPos, Double x, Double y ) { this.crossSectionLine = crossSectionLine; this.colPos = colPos; this.x = x; this.y = y; } @Id @SequenceGenerator( name = "SEQUENCE_CROSS_SECTION_POINTS_ID_SEQ", sequenceName = "CROSS_SECTION_POINTS_ID_SEQ", allocationSize = 1) @GeneratedValue( strategy = GenerationType.SEQUENCE, generator = "SEQUENCE_CROSS_SECTION_POINTS_ID_SEQ") @Column(name = "id") public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } @OneToOne @JoinColumn(name = "cross_section_line_id") public CrossSectionLine getCrossSectionLine() { return crossSectionLine; } public void setCrossSectionLine(CrossSectionLine crossSectionLine) { this.crossSectionLine = crossSectionLine; } @Column(name = "col_pos") public Integer getColPos() { return colPos; } public void setColPos(Integer colPos) { this.colPos = colPos; } @Column(name = "x") public Double getX() { return x; } public void setX(Double x) { this.x = x; } @Column(name = "y") public Double getY() { return y; } public void setY(Double y) { this.y = y; } } // vim:set ts=4 sw=4 si et sta sts=4 fenc=utf8 :