view flys-artifacts/src/main/java/de/intevation/flys/artifacts/math/Utils.java @ 5200:42bb6ff78d1b 2.9.11

Directly set the connectionInitSqls on the datasource Somehow the factory fails to set the connectionInitSqls if we add it to the dbcpProperties. So we now set it directly
author Andre Heinecke <aheinecke@intevation.de>
date Fri, 08 Mar 2013 11:48:33 +0100
parents b195fede1c3b
children
line wrap: on
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package de.intevation.flys.artifacts.math;


public final class Utils {

    public static final double EPSILON = 1e-3;

    private Utils() {
    }

    public static final boolean epsilonEquals(double a, double b) {
        return epsilonEquals(a, b, EPSILON);
    }

    public static final boolean epsilonEquals(double a, double b, double eps) {
        return Math.abs(a - b) < eps;
    }

    public static int relativeCCW(
        double x1, double y1,
        double x2, double y2,
        double px, double py
    ) {
        if ((epsilonEquals(x1, x2) && epsilonEquals(y1, y2))
        || ((epsilonEquals(x1, px) && epsilonEquals(y1, py)))) {
            return 0; // Coincident points.
        }
        // Translate to the origin.
        x2 -= x1;
        y2 -= y1;
        px -= x1;
        py -= y1;
        double slope2 = y2 / x2;
        double slopep = py / px;
        if (epsilonEquals(slope2, slopep)
        || (epsilonEquals(x2, 0.0) && epsilonEquals(px, 0.0))) {
            return y2 > EPSILON // Colinear.
                ? (py < -EPSILON ? -1 : py > y2 ? 1 : 0)
                : (py > -EPSILON ? -1 : py < y2 ? 1 : 0);
        }
        if (x2 >= EPSILON && slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 1.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }

        if (y2 > EPSILON) {
            return px < -EPSILON // Quadrant 2.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }
        if (slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 3.
                ? (slope2 < slopep ? 1 : -1)
                : (slope2 > slopep ? 1 : -1);
        }
        return px < -EPSILON // Quadrant 4.
            ? (slope2 < slopep ? 1 : -1)
            : (slope2 > slopep ? 1 : -1);
    }
}

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