view flys-artifacts/src/main/java/de/intevation/flys/artifacts/math/Utils.java @ 5818:a4ff4167be1e

Request feature info on all layers and show it as html if the server does not return valid gml. Non queryable layers produce an error message when the request fails. This is good enough
author Andre Heinecke <aheinecke@intevation.de>
date Wed, 24 Apr 2013 17:33:27 +0200
parents b195fede1c3b
children
line wrap: on
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package de.intevation.flys.artifacts.math;


public final class Utils {

    public static final double EPSILON = 1e-3;

    private Utils() {
    }

    public static final boolean epsilonEquals(double a, double b) {
        return epsilonEquals(a, b, EPSILON);
    }

    public static final boolean epsilonEquals(double a, double b, double eps) {
        return Math.abs(a - b) < eps;
    }

    public static int relativeCCW(
        double x1, double y1,
        double x2, double y2,
        double px, double py
    ) {
        if ((epsilonEquals(x1, x2) && epsilonEquals(y1, y2))
        || ((epsilonEquals(x1, px) && epsilonEquals(y1, py)))) {
            return 0; // Coincident points.
        }
        // Translate to the origin.
        x2 -= x1;
        y2 -= y1;
        px -= x1;
        py -= y1;
        double slope2 = y2 / x2;
        double slopep = py / px;
        if (epsilonEquals(slope2, slopep)
        || (epsilonEquals(x2, 0.0) && epsilonEquals(px, 0.0))) {
            return y2 > EPSILON // Colinear.
                ? (py < -EPSILON ? -1 : py > y2 ? 1 : 0)
                : (py > -EPSILON ? -1 : py < y2 ? 1 : 0);
        }
        if (x2 >= EPSILON && slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 1.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }

        if (y2 > EPSILON) {
            return px < -EPSILON // Quadrant 2.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }
        if (slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 3.
                ? (slope2 < slopep ? 1 : -1)
                : (slope2 > slopep ? 1 : -1);
        }
        return px < -EPSILON // Quadrant 4.
            ? (slope2 < slopep ? 1 : -1)
            : (slope2 > slopep ? 1 : -1);
    }
}

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