view flys-artifacts/src/main/java/de/intevation/flys/artifacts/math/Utils.java @ 4496:d8992459b408

Add method to return the facets of an artifact This methos should be used to get the facets of an artifact instead of accessing the facets member variable directly.
author Björn Ricks <bjoern.ricks@intevation.de>
date Wed, 14 Nov 2012 11:11:04 +0100
parents 5cc9453456a7
children b195fede1c3b
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package de.intevation.flys.artifacts.math;


public final class Utils {

    public static final double EPSILON = 1e-3;

    private Utils() {
    }

    public static final boolean epsilonEquals(double a, double b) {
        return epsilonEquals(a, b, EPSILON);
    }

    public static final boolean epsilonEquals(double a, double b, double eps) {
        return Math.abs(a - b) < eps;
    }

    public static int relativeCCW(
        double x1, double y1,
        double x2, double y2,
        double px, double py
    ) {
        if ((epsilonEquals(x1, x2) && epsilonEquals(y1, y2))
        || ((epsilonEquals(x1, px) && epsilonEquals(y1, py)))) {
            return 0; // Coincident points.
        }
        // Translate to the origin.
        x2 -= x1;
        y2 -= y1;
        px -= x1;
        py -= y1;
        double slope2 = y2 / x2;
        double slopep = py / px;
        if (epsilonEquals(slope2, slopep) 
        || (epsilonEquals(x2, 0.0) && epsilonEquals(px, 0.0))) {
            return y2 > EPSILON // Colinear.
                ? (py < -EPSILON ? -1 : py > y2 ? 1 : 0)
                : (py > -EPSILON ? -1 : py < y2 ? 1 : 0);
        }
        if (x2 >= EPSILON && slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 1.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }

        if (y2 > EPSILON) {
            return px < -EPSILON // Quadrant 2.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }
        if (slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 3.
                ? (slope2 < slopep ? 1 : -1)
                : (slope2 > slopep ? 1 : -1);
        }
        return px < -EPSILON // Quadrant 4.
            ? (slope2 < slopep ? 1 : -1)
            : (slope2 > slopep ? 1 : -1);
    }
}

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