view flys-artifacts/src/main/java/de/intevation/flys/artifacts/math/Utils.java @ 4641:f3325079dacc

Improve the up and down arrows in the theme navigation panel Don't stretch the arrow icons and fit to their actual size. Also put the up buttons on the left and the down buttons on the right.
author Björn Ricks <bjoern.ricks@intevation.de>
date Tue, 04 Dec 2012 16:16:43 +0100
parents 5cc9453456a7
children b195fede1c3b
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package de.intevation.flys.artifacts.math;


public final class Utils {

    public static final double EPSILON = 1e-3;

    private Utils() {
    }

    public static final boolean epsilonEquals(double a, double b) {
        return epsilonEquals(a, b, EPSILON);
    }

    public static final boolean epsilonEquals(double a, double b, double eps) {
        return Math.abs(a - b) < eps;
    }

    public static int relativeCCW(
        double x1, double y1,
        double x2, double y2,
        double px, double py
    ) {
        if ((epsilonEquals(x1, x2) && epsilonEquals(y1, y2))
        || ((epsilonEquals(x1, px) && epsilonEquals(y1, py)))) {
            return 0; // Coincident points.
        }
        // Translate to the origin.
        x2 -= x1;
        y2 -= y1;
        px -= x1;
        py -= y1;
        double slope2 = y2 / x2;
        double slopep = py / px;
        if (epsilonEquals(slope2, slopep) 
        || (epsilonEquals(x2, 0.0) && epsilonEquals(px, 0.0))) {
            return y2 > EPSILON // Colinear.
                ? (py < -EPSILON ? -1 : py > y2 ? 1 : 0)
                : (py > -EPSILON ? -1 : py < y2 ? 1 : 0);
        }
        if (x2 >= EPSILON && slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 1.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }

        if (y2 > EPSILON) {
            return px < -EPSILON // Quadrant 2.
                ? (slope2 > slopep ? 1 : -1)
                : (slope2 < slopep ? 1 : -1);
        }
        if (slope2 >= EPSILON) {
            return px >= EPSILON // Quadrant 3.
                ? (slope2 < slopep ? 1 : -1)
                : (slope2 > slopep ? 1 : -1);
        }
        return px < -EPSILON // Quadrant 4.
            ? (slope2 < slopep ? 1 : -1)
            : (slope2 > slopep ? 1 : -1);
    }
}

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