Mercurial > trustbridge > nss-cmake-static
diff nss/lib/util/nssb64d.c @ 0:1e5118fa0cb1
This is NSS with a Cmake Buildsyste
To compile a static NSS library for Windows we've used the
Chromium-NSS fork and added a Cmake buildsystem to compile
it statically for Windows. See README.chromium for chromium
changes and README.trustbridge for our modifications.
author | Andre Heinecke <andre.heinecke@intevation.de> |
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date | Mon, 28 Jul 2014 10:47:06 +0200 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/nss/lib/util/nssb64d.c Mon Jul 28 10:47:06 2014 +0200 @@ -0,0 +1,836 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + * Base64 decoding (ascii to binary). + */ + +#include "nssb64.h" +#include "nspr.h" +#include "secitem.h" +#include "secerr.h" + +/* + * XXX We want this basic support to go into NSPR (the PL part). + * Until that can happen, the PL interface is going to be kept entirely + * internal here -- all static functions and opaque data structures. + * When someone can get it moved over into NSPR, that should be done: + * - giving everything names that are accepted by the NSPR module owners + * (though I tried to choose ones that would work without modification) + * - exporting the functions (remove static declarations and add + * to nssutil.def as necessary) + * - put prototypes into appropriate header file (probably replacing + * the entire current lib/libc/include/plbase64.h in NSPR) + * along with a typedef for the context structure (which should be + * kept opaque -- definition in the source file only, but typedef + * ala "typedef struct PLBase64FooStr PLBase64Foo;" in header file) + * - modify anything else as necessary to conform to NSPR required style + * (I looked but found no formatting guide to follow) + * + * You will want to move over everything from here down to the comment + * which says "XXX End of base64 decoding code to be moved into NSPR", + * into a new file in NSPR. + */ + +/* + ************************************************************** + * XXX Beginning of base64 decoding code to be moved into NSPR. + */ + +/* + * This typedef would belong in the NSPR header file (i.e. plbase64.h). + */ +typedef struct PLBase64DecoderStr PLBase64Decoder; + +/* + * The following implementation of base64 decoding was based on code + * found in libmime (specifically, in mimeenc.c). It has been adapted to + * use PR types and naming as well as to provide other necessary semantics + * (like buffer-in/buffer-out in addition to "streaming" without undue + * performance hit of extra copying if you made the buffer versions + * use the output_fn). It also incorporates some aspects of the current + * NSPR base64 decoding code. As such, you may find similarities to + * both of those implementations. I tried to use names that reflected + * the original code when possible. For this reason you may find some + * inconsistencies -- libmime used lots of "in" and "out" whereas the + * NSPR version uses "src" and "dest"; sometimes I changed one to the other + * and sometimes I left them when I thought the subroutines were at least + * self-consistent. + */ + +PR_BEGIN_EXTERN_C + +/* + * Opaque object used by the decoder to store state. + */ +struct PLBase64DecoderStr { + /* Current token (or portion, if token_size < 4) being decoded. */ + unsigned char token[4]; + int token_size; + + /* + * Where to write the decoded data (used when streaming, not when + * doing all in-memory (buffer) operations). + * + * Note that this definition is chosen to be compatible with PR_Write. + */ + PRInt32 (*output_fn) (void *output_arg, const unsigned char *buf, + PRInt32 size); + void *output_arg; + + /* + * Where the decoded output goes -- either temporarily (in the streaming + * case, staged here before it goes to the output function) or what will + * be the entire buffered result for users of the buffer version. + */ + unsigned char *output_buffer; + PRUint32 output_buflen; /* the total length of allocated buffer */ + PRUint32 output_length; /* the length that is currently populated */ +}; + +PR_END_EXTERN_C + + +/* + * Table to convert an ascii "code" to its corresponding binary value. + * For ease of use, the binary values in the table are the actual values + * PLUS ONE. This is so that the special value of zero can denote an + * invalid mapping; that was much easier than trying to fill in the other + * values with some value other than zero, and to check for it. + * Just remember to SUBTRACT ONE when using the value retrieved. + */ +static unsigned char base64_codetovaluep1[256] = { +/* 0: */ 0, 0, 0, 0, 0, 0, 0, 0, +/* 8: */ 0, 0, 0, 0, 0, 0, 0, 0, +/* 16: */ 0, 0, 0, 0, 0, 0, 0, 0, +/* 24: */ 0, 0, 0, 0, 0, 0, 0, 0, +/* 32: */ 0, 0, 0, 0, 0, 0, 0, 0, +/* 40: */ 0, 0, 0, 63, 0, 0, 0, 64, +/* 48: */ 53, 54, 55, 56, 57, 58, 59, 60, +/* 56: */ 61, 62, 0, 0, 0, 0, 0, 0, +/* 64: */ 0, 1, 2, 3, 4, 5, 6, 7, +/* 72: */ 8, 9, 10, 11, 12, 13, 14, 15, +/* 80: */ 16, 17, 18, 19, 20, 21, 22, 23, +/* 88: */ 24, 25, 26, 0, 0, 0, 0, 0, +/* 96: */ 0, 27, 28, 29, 30, 31, 32, 33, +/* 104: */ 34, 35, 36, 37, 38, 39, 40, 41, +/* 112: */ 42, 43, 44, 45, 46, 47, 48, 49, +/* 120: */ 50, 51, 52, 0, 0, 0, 0, 0, +/* 128: */ 0, 0, 0, 0, 0, 0, 0, 0 +/* and rest are all zero as well */ +}; + +#define B64_PAD '=' + + +/* + * Reads 4; writes 3 (known, or expected, to have no trailing padding). + * Returns bytes written; -1 on error (unexpected character). + */ +static int +pl_base64_decode_4to3 (const unsigned char *in, unsigned char *out) +{ + int j; + PRUint32 num = 0; + unsigned char bits; + + for (j = 0; j < 4; j++) { + bits = base64_codetovaluep1[in[j]]; + if (bits == 0) + return -1; + num = (num << 6) | (bits - 1); + } + + out[0] = (unsigned char) (num >> 16); + out[1] = (unsigned char) ((num >> 8) & 0xFF); + out[2] = (unsigned char) (num & 0xFF); + + return 3; +} + +/* + * Reads 3; writes 2 (caller already confirmed EOF or trailing padding). + * Returns bytes written; -1 on error (unexpected character). + */ +static int +pl_base64_decode_3to2 (const unsigned char *in, unsigned char *out) +{ + PRUint32 num = 0; + unsigned char bits1, bits2, bits3; + + bits1 = base64_codetovaluep1[in[0]]; + bits2 = base64_codetovaluep1[in[1]]; + bits3 = base64_codetovaluep1[in[2]]; + + if ((bits1 == 0) || (bits2 == 0) || (bits3 == 0)) + return -1; + + num = ((PRUint32)(bits1 - 1)) << 10; + num |= ((PRUint32)(bits2 - 1)) << 4; + num |= ((PRUint32)(bits3 - 1)) >> 2; + + out[0] = (unsigned char) (num >> 8); + out[1] = (unsigned char) (num & 0xFF); + + return 2; +} + +/* + * Reads 2; writes 1 (caller already confirmed EOF or trailing padding). + * Returns bytes written; -1 on error (unexpected character). + */ +static int +pl_base64_decode_2to1 (const unsigned char *in, unsigned char *out) +{ + PRUint32 num = 0; + unsigned char bits1, bits2; + + bits1 = base64_codetovaluep1[in[0]]; + bits2 = base64_codetovaluep1[in[1]]; + + if ((bits1 == 0) || (bits2 == 0)) + return -1; + + num = ((PRUint32)(bits1 - 1)) << 2; + num |= ((PRUint32)(bits2 - 1)) >> 4; + + out[0] = (unsigned char) num; + + return 1; +} + +/* + * Reads 4; writes 0-3. Returns bytes written or -1 on error. + * (Writes less than 3 only at (presumed) EOF.) + */ +static int +pl_base64_decode_token (const unsigned char *in, unsigned char *out) +{ + if (in[3] != B64_PAD) + return pl_base64_decode_4to3 (in, out); + + if (in[2] == B64_PAD) + return pl_base64_decode_2to1 (in, out); + + return pl_base64_decode_3to2 (in, out); +} + +static PRStatus +pl_base64_decode_buffer (PLBase64Decoder *data, const unsigned char *in, + PRUint32 length) +{ + unsigned char *out = data->output_buffer; + unsigned char *token = data->token; + int i, n = 0; + + i = data->token_size; + data->token_size = 0; + + while (length > 0) { + while (i < 4 && length > 0) { + /* + * XXX Note that the following simply ignores any unexpected + * characters. This is exactly what the original code in + * libmime did, and I am leaving it. We certainly want to skip + * over whitespace (we must); this does much more than that. + * I am not confident changing it, and I don't want to slow + * the processing down doing more complicated checking, but + * someone else might have different ideas in the future. + */ + if (base64_codetovaluep1[*in] > 0 || *in == B64_PAD) + token[i++] = *in; + in++; + length--; + } + + if (i < 4) { + /* Didn't get enough for a complete token. */ + data->token_size = i; + break; + } + i = 0; + + PR_ASSERT((out - data->output_buffer + 3) <= data->output_buflen); + + /* + * Assume we are not at the end; the following function only works + * for an internal token (no trailing padding characters) but is + * faster that way. If it hits an invalid character (padding) it + * will return an error; we break out of the loop and try again + * calling the routine that will handle a final token. + * Note that we intentionally do it this way rather than explicitly + * add a check for padding here (because that would just slow down + * the normal case) nor do we rely on checking whether we have more + * input to process (because that would also slow it down but also + * because we want to allow trailing garbage, especially white space + * and cannot tell that without read-ahead, also a slow proposition). + * Whew. Understand? + */ + n = pl_base64_decode_4to3 (token, out); + if (n < 0) + break; + + /* Advance "out" by the number of bytes just written to it. */ + out += n; + n = 0; + } + + /* + * See big comment above, before call to pl_base64_decode_4to3. + * Here we check if we error'd out of loop, and allow for the case + * that we are processing the last interesting token. If the routine + * which should handle padding characters also fails, then we just + * have bad input and give up. + */ + if (n < 0) { + n = pl_base64_decode_token (token, out); + if (n < 0) + return PR_FAILURE; + + out += n; + } + + /* + * As explained above, we can get here with more input remaining, but + * it should be all characters we do not care about (i.e. would be + * ignored when transferring from "in" to "token" in loop above, + * except here we choose to ignore extraneous pad characters, too). + * Swallow it, performing that check. If we find more characters that + * we would expect to decode, something is wrong. + */ + while (length > 0) { + if (base64_codetovaluep1[*in] > 0) + return PR_FAILURE; + in++; + length--; + } + + /* Record the length of decoded data we have left in output_buffer. */ + data->output_length = (PRUint32) (out - data->output_buffer); + return PR_SUCCESS; +} + +/* + * Flush any remaining buffered characters. Given well-formed input, + * this will have nothing to do. If the input was missing the padding + * characters at the end, though, there could be 1-3 characters left + * behind -- we will tolerate that by adding the padding for them. + */ +static PRStatus +pl_base64_decode_flush (PLBase64Decoder *data) +{ + int count; + + /* + * If no remaining characters, or all are padding (also not well-formed + * input, but again, be tolerant), then nothing more to do. (And, that + * is considered successful.) + */ + if (data->token_size == 0 || data->token[0] == B64_PAD) + return PR_SUCCESS; + + /* + * Assume we have all the interesting input except for some expected + * padding characters. Add them and decode the resulting token. + */ + while (data->token_size < 4) + data->token[data->token_size++] = B64_PAD; + + data->token_size = 0; /* so a subsequent flush call is a no-op */ + + count = pl_base64_decode_token (data->token, + data->output_buffer + data->output_length); + if (count < 0) + return PR_FAILURE; + + /* + * If there is an output function, call it with this last bit of data. + * Otherwise we are doing all buffered output, and the decoded bytes + * are now there, we just need to reflect that in the length. + */ + if (data->output_fn != NULL) { + PRInt32 output_result; + + PR_ASSERT(data->output_length == 0); + output_result = data->output_fn (data->output_arg, + data->output_buffer, + (PRInt32) count); + if (output_result < 0) + return PR_FAILURE; + } else { + data->output_length += count; + } + + return PR_SUCCESS; +} + + +/* + * The maximum space needed to hold the output of the decoder given + * input data of length "size". + */ +static PRUint32 +PL_Base64MaxDecodedLength (PRUint32 size) +{ + return ((size * 3) / 4); +} + + +/* + * A distinct internal creation function for the buffer version to use. + * (It does not want to specify an output_fn, and we want the normal + * Create function to require that.) If more common initialization + * of the decoding context needs to be done, it should be done *here*. + */ +static PLBase64Decoder * +pl_base64_create_decoder (void) +{ + return PR_NEWZAP(PLBase64Decoder); +} + +/* + * Function to start a base64 decoding context. + * An "output_fn" is required; the "output_arg" parameter to that is optional. + */ +static PLBase64Decoder * +PL_CreateBase64Decoder (PRInt32 (*output_fn) (void *, const unsigned char *, + PRInt32), + void *output_arg) +{ + PLBase64Decoder *data; + + if (output_fn == NULL) { + PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); + return NULL; + } + + data = pl_base64_create_decoder (); + if (data != NULL) { + data->output_fn = output_fn; + data->output_arg = output_arg; + } + return data; +} + + +/* + * Push data through the decoder, causing the output_fn (provided to Create) + * to be called with the decoded data. + */ +static PRStatus +PL_UpdateBase64Decoder (PLBase64Decoder *data, const char *buffer, + PRUint32 size) +{ + PRUint32 need_length; + PRStatus status; + + /* XXX Should we do argument checking only in debug build? */ + if (data == NULL || buffer == NULL || size == 0) { + PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); + return PR_FAILURE; + } + + /* + * How much space could this update need for decoding? + */ + need_length = PL_Base64MaxDecodedLength (size + data->token_size); + + /* + * Make sure we have at least that much. If not, (re-)allocate. + */ + if (need_length > data->output_buflen) { + unsigned char *output_buffer = data->output_buffer; + + if (output_buffer != NULL) + output_buffer = (unsigned char *) PR_Realloc(output_buffer, + need_length); + else + output_buffer = (unsigned char *) PR_Malloc(need_length); + + if (output_buffer == NULL) + return PR_FAILURE; + + data->output_buffer = output_buffer; + data->output_buflen = need_length; + } + + /* There should not have been any leftover output data in the buffer. */ + PR_ASSERT(data->output_length == 0); + data->output_length = 0; + + status = pl_base64_decode_buffer (data, (const unsigned char *) buffer, + size); + + /* Now that we have some decoded data, write it. */ + if (status == PR_SUCCESS && data->output_length > 0) { + PRInt32 output_result; + + PR_ASSERT(data->output_fn != NULL); + output_result = data->output_fn (data->output_arg, + data->output_buffer, + (PRInt32) data->output_length); + if (output_result < 0) + status = PR_FAILURE; + } + + data->output_length = 0; + return status; +} + + +/* + * When you're done decoding, call this to free the data. If "abort_p" + * is false, then calling this may cause the output_fn to be called + * one last time (as the last buffered data is flushed out). + */ +static PRStatus +PL_DestroyBase64Decoder (PLBase64Decoder *data, PRBool abort_p) +{ + PRStatus status = PR_SUCCESS; + + /* XXX Should we do argument checking only in debug build? */ + if (data == NULL) { + PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); + return PR_FAILURE; + } + + /* Flush out the last few buffered characters. */ + if (!abort_p) + status = pl_base64_decode_flush (data); + + if (data->output_buffer != NULL) + PR_Free(data->output_buffer); + PR_Free(data); + + return status; +} + + +/* + * Perform base64 decoding from an input buffer to an output buffer. + * The output buffer can be provided (as "dest"); you can also pass in + * a NULL and this function will allocate a buffer large enough for you, + * and return it. If you do provide the output buffer, you must also + * provide the maximum length of that buffer (as "maxdestlen"). + * The actual decoded length of output will be returned to you in + * "output_destlen". + * + * Return value is NULL on error, the output buffer (allocated or provided) + * otherwise. + */ +static unsigned char * +PL_Base64DecodeBuffer (const char *src, PRUint32 srclen, unsigned char *dest, + PRUint32 maxdestlen, PRUint32 *output_destlen) +{ + PRUint32 need_length; + unsigned char *output_buffer = NULL; + PLBase64Decoder *data = NULL; + PRStatus status; + + PR_ASSERT(srclen > 0); + if (srclen == 0) { + PR_SetError(PR_INVALID_ARGUMENT_ERROR, 0); + return NULL; + } + + /* + * How much space could we possibly need for decoding this input? + */ + need_length = PL_Base64MaxDecodedLength (srclen); + + /* + * Make sure we have at least that much, if output buffer provided. + * If no output buffer provided, then we allocate that much. + */ + if (dest != NULL) { + PR_ASSERT(maxdestlen >= need_length); + if (maxdestlen < need_length) { + PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0); + goto loser; + } + output_buffer = dest; + } else { + output_buffer = (unsigned char *) PR_Malloc(need_length); + if (output_buffer == NULL) + goto loser; + maxdestlen = need_length; + } + + data = pl_base64_create_decoder(); + if (data == NULL) + goto loser; + + data->output_buflen = maxdestlen; + data->output_buffer = output_buffer; + + status = pl_base64_decode_buffer (data, (const unsigned char *) src, + srclen); + + /* + * We do not wait for Destroy to flush, because Destroy will also + * get rid of our decoder context, which we need to look at first! + */ + if (status == PR_SUCCESS) + status = pl_base64_decode_flush (data); + + /* Must clear this or Destroy will free it. */ + data->output_buffer = NULL; + + if (status == PR_SUCCESS) { + *output_destlen = data->output_length; + status = PL_DestroyBase64Decoder (data, PR_FALSE); + data = NULL; + if (status == PR_FAILURE) + goto loser; + return output_buffer; + } + +loser: + if (dest == NULL && output_buffer != NULL) + PR_Free(output_buffer); + if (data != NULL) + (void) PL_DestroyBase64Decoder (data, PR_TRUE); + return NULL; +} + + +/* + * XXX End of base64 decoding code to be moved into NSPR. + ******************************************************** + */ + +/* + * This is the beginning of the NSS cover functions. These will + * provide the interface we want to expose as NSS-ish. For example, + * they will operate on our Items, do any special handling or checking + * we want to do, etc. + */ + + +PR_BEGIN_EXTERN_C + +/* + * A boring cover structure for now. Perhaps someday it will include + * some more interesting fields. + */ +struct NSSBase64DecoderStr { + PLBase64Decoder *pl_data; +}; + +PR_END_EXTERN_C + + +/* + * Function to start a base64 decoding context. + */ +NSSBase64Decoder * +NSSBase64Decoder_Create (PRInt32 (*output_fn) (void *, const unsigned char *, + PRInt32), + void *output_arg) +{ + PLBase64Decoder *pl_data; + NSSBase64Decoder *nss_data; + + nss_data = PORT_ZNew(NSSBase64Decoder); + if (nss_data == NULL) + return NULL; + + pl_data = PL_CreateBase64Decoder (output_fn, output_arg); + if (pl_data == NULL) { + PORT_Free(nss_data); + return NULL; + } + + nss_data->pl_data = pl_data; + return nss_data; +} + + +/* + * Push data through the decoder, causing the output_fn (provided to Create) + * to be called with the decoded data. + */ +SECStatus +NSSBase64Decoder_Update (NSSBase64Decoder *data, const char *buffer, + PRUint32 size) +{ + PRStatus pr_status; + + /* XXX Should we do argument checking only in debug build? */ + if (data == NULL) { + PORT_SetError (SEC_ERROR_INVALID_ARGS); + return SECFailure; + } + + pr_status = PL_UpdateBase64Decoder (data->pl_data, buffer, size); + if (pr_status == PR_FAILURE) + return SECFailure; + + return SECSuccess; +} + + +/* + * When you're done decoding, call this to free the data. If "abort_p" + * is false, then calling this may cause the output_fn to be called + * one last time (as the last buffered data is flushed out). + */ +SECStatus +NSSBase64Decoder_Destroy (NSSBase64Decoder *data, PRBool abort_p) +{ + PRStatus pr_status; + + /* XXX Should we do argument checking only in debug build? */ + if (data == NULL) { + PORT_SetError (SEC_ERROR_INVALID_ARGS); + return SECFailure; + } + + pr_status = PL_DestroyBase64Decoder (data->pl_data, abort_p); + + PORT_Free(data); + + if (pr_status == PR_FAILURE) + return SECFailure; + + return SECSuccess; +} + + +/* + * Perform base64 decoding from an ascii string "inStr" to an Item. + * The length of the input must be provided as "inLen". The Item + * may be provided (as "outItemOpt"); you can also pass in a NULL + * and the Item will be allocated for you. + * + * In any case, the data within the Item will be allocated for you. + * All allocation will happen out of the passed-in "arenaOpt", if non-NULL. + * If "arenaOpt" is NULL, standard allocation (heap) will be used and + * you will want to free the result via SECITEM_FreeItem. + * + * Return value is NULL on error, the Item (allocated or provided) otherwise. + */ +SECItem * +NSSBase64_DecodeBuffer (PLArenaPool *arenaOpt, SECItem *outItemOpt, + const char *inStr, unsigned int inLen) +{ + SECItem *out_item = NULL; + PRUint32 max_out_len = 0; + PRUint32 out_len; + void *mark = NULL; + unsigned char *dummy; + + if ((outItemOpt != NULL && outItemOpt->data != NULL) || inLen == 0) { + PORT_SetError (SEC_ERROR_INVALID_ARGS); + return NULL; + } + + if (arenaOpt != NULL) + mark = PORT_ArenaMark (arenaOpt); + + max_out_len = PL_Base64MaxDecodedLength (inLen); + out_item = SECITEM_AllocItem (arenaOpt, outItemOpt, max_out_len); + if (out_item == NULL) { + if (arenaOpt != NULL) + PORT_ArenaRelease (arenaOpt, mark); + return NULL; + } + + dummy = PL_Base64DecodeBuffer (inStr, inLen, out_item->data, + max_out_len, &out_len); + if (dummy == NULL) { + if (arenaOpt != NULL) { + PORT_ArenaRelease (arenaOpt, mark); + if (outItemOpt != NULL) { + outItemOpt->data = NULL; + outItemOpt->len = 0; + } + } else { + SECITEM_FreeItem (out_item, + (outItemOpt == NULL) ? PR_TRUE : PR_FALSE); + } + return NULL; + } + + if (arenaOpt != NULL) + PORT_ArenaUnmark (arenaOpt, mark); + out_item->len = out_len; + return out_item; +} + + +/* + * XXX Everything below is deprecated. If you add new stuff, put it + * *above*, not below. + */ + +/* + * XXX The following "ATOB" functions are provided for backward compatibility + * with current code. They should be considered strongly deprecated. + * When we can convert all our code over to using the new NSSBase64Decoder_ + * functions defined above, we should get rid of these altogether. (Remove + * protoypes from base64.h as well -- actually, remove that file completely). + * If someone thinks either of these functions provides such a very useful + * interface (though, as shown, the same functionality can already be + * obtained by calling NSSBase64_DecodeBuffer directly), fine -- but then + * that API should be provided with a nice new NSSFoo name and using + * appropriate types, etc. + */ + +#include "base64.h" + +/* +** Return an PORT_Alloc'd string which is the base64 decoded version +** of the input string; set *lenp to the length of the returned data. +*/ +unsigned char * +ATOB_AsciiToData(const char *string, unsigned int *lenp) +{ + SECItem binary_item, *dummy; + + binary_item.data = NULL; + binary_item.len = 0; + + dummy = NSSBase64_DecodeBuffer (NULL, &binary_item, string, + (PRUint32) PORT_Strlen(string)); + if (dummy == NULL) + return NULL; + + PORT_Assert(dummy == &binary_item); + + *lenp = dummy->len; + return dummy->data; +} + +/* +** Convert from ascii to binary encoding of an item. +*/ +SECStatus +ATOB_ConvertAsciiToItem(SECItem *binary_item, const char *ascii) +{ + SECItem *dummy; + + if (binary_item == NULL) { + PORT_SetError (SEC_ERROR_INVALID_ARGS); + return SECFailure; + } + + /* + * XXX Would prefer to assert here if data is non-null (actually, + * don't need to, just let NSSBase64_DecodeBuffer do it), so as to + * to catch unintended memory leaks, but callers are not clean in + * this respect so we need to explicitly clear here to avoid the + * assert in NSSBase64_DecodeBuffer. + */ + binary_item->data = NULL; + binary_item->len = 0; + + dummy = NSSBase64_DecodeBuffer (NULL, binary_item, ascii, + (PRUint32) PORT_Strlen(ascii)); + + if (dummy == NULL) + return SECFailure; + + return SECSuccess; +}