Mercurial > trustbridge > nss-cmake-static
view nss/lib/freebl/des.c @ 0:1e5118fa0cb1
This is NSS with a Cmake Buildsyste
To compile a static NSS library for Windows we've used the
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author | Andre Heinecke <andre.heinecke@intevation.de> |
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date | Mon, 28 Jul 2014 10:47:06 +0200 |
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/* * des.c * * core source file for DES-150 library * Make key schedule from DES key. * Encrypt/Decrypt one 8-byte block. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "des.h" #include <stddef.h> /* for ptrdiff_t */ /* #define USE_INDEXING 1 */ /* * The tables below are the 8 sbox functions, with the 6-bit input permutation * and the 32-bit output permutation pre-computed. * They are shifted circularly to the left 3 bits, which removes 2 shifts * and an or from each round by reducing the number of sboxes whose * indices cross word broundaries from 2 to 1. */ static const HALF SP[8][64] = { /* Box S1 */ { 0x04041000, 0x00000000, 0x00040000, 0x04041010, 0x04040010, 0x00041010, 0x00000010, 0x00040000, 0x00001000, 0x04041000, 0x04041010, 0x00001000, 0x04001010, 0x04040010, 0x04000000, 0x00000010, 0x00001010, 0x04001000, 0x04001000, 0x00041000, 0x00041000, 0x04040000, 0x04040000, 0x04001010, 0x00040010, 0x04000010, 0x04000010, 0x00040010, 0x00000000, 0x00001010, 0x00041010, 0x04000000, 0x00040000, 0x04041010, 0x00000010, 0x04040000, 0x04041000, 0x04000000, 0x04000000, 0x00001000, 0x04040010, 0x00040000, 0x00041000, 0x04000010, 0x00001000, 0x00000010, 0x04001010, 0x00041010, 0x04041010, 0x00040010, 0x04040000, 0x04001010, 0x04000010, 0x00001010, 0x00041010, 0x04041000, 0x00001010, 0x04001000, 0x04001000, 0x00000000, 0x00040010, 0x00041000, 0x00000000, 0x04040010 }, /* Box S2 */ { 0x00420082, 0x00020002, 0x00020000, 0x00420080, 0x00400000, 0x00000080, 0x00400082, 0x00020082, 0x00000082, 0x00420082, 0x00420002, 0x00000002, 0x00020002, 0x00400000, 0x00000080, 0x00400082, 0x00420000, 0x00400080, 0x00020082, 0x00000000, 0x00000002, 0x00020000, 0x00420080, 0x00400002, 0x00400080, 0x00000082, 0x00000000, 0x00420000, 0x00020080, 0x00420002, 0x00400002, 0x00020080, 0x00000000, 0x00420080, 0x00400082, 0x00400000, 0x00020082, 0x00400002, 0x00420002, 0x00020000, 0x00400002, 0x00020002, 0x00000080, 0x00420082, 0x00420080, 0x00000080, 0x00020000, 0x00000002, 0x00020080, 0x00420002, 0x00400000, 0x00000082, 0x00400080, 0x00020082, 0x00000082, 0x00400080, 0x00420000, 0x00000000, 0x00020002, 0x00020080, 0x00000002, 0x00400082, 0x00420082, 0x00420000 }, /* Box S3 */ { 0x00000820, 0x20080800, 0x00000000, 0x20080020, 0x20000800, 0x00000000, 0x00080820, 0x20000800, 0x00080020, 0x20000020, 0x20000020, 0x00080000, 0x20080820, 0x00080020, 0x20080000, 0x00000820, 0x20000000, 0x00000020, 0x20080800, 0x00000800, 0x00080800, 0x20080000, 0x20080020, 0x00080820, 0x20000820, 0x00080800, 0x00080000, 0x20000820, 0x00000020, 0x20080820, 0x00000800, 0x20000000, 0x20080800, 0x20000000, 0x00080020, 0x00000820, 0x00080000, 0x20080800, 0x20000800, 0x00000000, 0x00000800, 0x00080020, 0x20080820, 0x20000800, 0x20000020, 0x00000800, 0x00000000, 0x20080020, 0x20000820, 0x00080000, 0x20000000, 0x20080820, 0x00000020, 0x00080820, 0x00080800, 0x20000020, 0x20080000, 0x20000820, 0x00000820, 0x20080000, 0x00080820, 0x00000020, 0x20080020, 0x00080800 }, /* Box S4 */ { 0x02008004, 0x00008204, 0x00008204, 0x00000200, 0x02008200, 0x02000204, 0x02000004, 0x00008004, 0x00000000, 0x02008000, 0x02008000, 0x02008204, 0x00000204, 0x00000000, 0x02000200, 0x02000004, 0x00000004, 0x00008000, 0x02000000, 0x02008004, 0x00000200, 0x02000000, 0x00008004, 0x00008200, 0x02000204, 0x00000004, 0x00008200, 0x02000200, 0x00008000, 0x02008200, 0x02008204, 0x00000204, 0x02000200, 0x02000004, 0x02008000, 0x02008204, 0x00000204, 0x00000000, 0x00000000, 0x02008000, 0x00008200, 0x02000200, 0x02000204, 0x00000004, 0x02008004, 0x00008204, 0x00008204, 0x00000200, 0x02008204, 0x00000204, 0x00000004, 0x00008000, 0x02000004, 0x00008004, 0x02008200, 0x02000204, 0x00008004, 0x00008200, 0x02000000, 0x02008004, 0x00000200, 0x02000000, 0x00008000, 0x02008200 }, /* Box S5 */ { 0x00000400, 0x08200400, 0x08200000, 0x08000401, 0x00200000, 0x00000400, 0x00000001, 0x08200000, 0x00200401, 0x00200000, 0x08000400, 0x00200401, 0x08000401, 0x08200001, 0x00200400, 0x00000001, 0x08000000, 0x00200001, 0x00200001, 0x00000000, 0x00000401, 0x08200401, 0x08200401, 0x08000400, 0x08200001, 0x00000401, 0x00000000, 0x08000001, 0x08200400, 0x08000000, 0x08000001, 0x00200400, 0x00200000, 0x08000401, 0x00000400, 0x08000000, 0x00000001, 0x08200000, 0x08000401, 0x00200401, 0x08000400, 0x00000001, 0x08200001, 0x08200400, 0x00200401, 0x00000400, 0x08000000, 0x08200001, 0x08200401, 0x00200400, 0x08000001, 0x08200401, 0x08200000, 0x00000000, 0x00200001, 0x08000001, 0x00200400, 0x08000400, 0x00000401, 0x00200000, 0x00000000, 0x00200001, 0x08200400, 0x00000401 }, /* Box S6 */ { 0x80000040, 0x81000000, 0x00010000, 0x81010040, 0x81000000, 0x00000040, 0x81010040, 0x01000000, 0x80010000, 0x01010040, 0x01000000, 0x80000040, 0x01000040, 0x80010000, 0x80000000, 0x00010040, 0x00000000, 0x01000040, 0x80010040, 0x00010000, 0x01010000, 0x80010040, 0x00000040, 0x81000040, 0x81000040, 0x00000000, 0x01010040, 0x81010000, 0x00010040, 0x01010000, 0x81010000, 0x80000000, 0x80010000, 0x00000040, 0x81000040, 0x01010000, 0x81010040, 0x01000000, 0x00010040, 0x80000040, 0x01000000, 0x80010000, 0x80000000, 0x00010040, 0x80000040, 0x81010040, 0x01010000, 0x81000000, 0x01010040, 0x81010000, 0x00000000, 0x81000040, 0x00000040, 0x00010000, 0x81000000, 0x01010040, 0x00010000, 0x01000040, 0x80010040, 0x00000000, 0x81010000, 0x80000000, 0x01000040, 0x80010040 }, /* Box S7 */ { 0x00800000, 0x10800008, 0x10002008, 0x00000000, 0x00002000, 0x10002008, 0x00802008, 0x10802000, 0x10802008, 0x00800000, 0x00000000, 0x10000008, 0x00000008, 0x10000000, 0x10800008, 0x00002008, 0x10002000, 0x00802008, 0x00800008, 0x10002000, 0x10000008, 0x10800000, 0x10802000, 0x00800008, 0x10800000, 0x00002000, 0x00002008, 0x10802008, 0x00802000, 0x00000008, 0x10000000, 0x00802000, 0x10000000, 0x00802000, 0x00800000, 0x10002008, 0x10002008, 0x10800008, 0x10800008, 0x00000008, 0x00800008, 0x10000000, 0x10002000, 0x00800000, 0x10802000, 0x00002008, 0x00802008, 0x10802000, 0x00002008, 0x10000008, 0x10802008, 0x10800000, 0x00802000, 0x00000000, 0x00000008, 0x10802008, 0x00000000, 0x00802008, 0x10800000, 0x00002000, 0x10000008, 0x10002000, 0x00002000, 0x00800008 }, /* Box S8 */ { 0x40004100, 0x00004000, 0x00100000, 0x40104100, 0x40000000, 0x40004100, 0x00000100, 0x40000000, 0x00100100, 0x40100000, 0x40104100, 0x00104000, 0x40104000, 0x00104100, 0x00004000, 0x00000100, 0x40100000, 0x40000100, 0x40004000, 0x00004100, 0x00104000, 0x00100100, 0x40100100, 0x40104000, 0x00004100, 0x00000000, 0x00000000, 0x40100100, 0x40000100, 0x40004000, 0x00104100, 0x00100000, 0x00104100, 0x00100000, 0x40104000, 0x00004000, 0x00000100, 0x40100100, 0x00004000, 0x00104100, 0x40004000, 0x00000100, 0x40000100, 0x40100000, 0x40100100, 0x40000000, 0x00100000, 0x40004100, 0x00000000, 0x40104100, 0x00100100, 0x40000100, 0x40100000, 0x40004000, 0x40004100, 0x00000000, 0x40104100, 0x00104000, 0x00104000, 0x00004100, 0x00004100, 0x00100100, 0x40000000, 0x40104000 } }; static const HALF PC2[8][64] = { /* table 0 */ { 0x00000000, 0x00001000, 0x04000000, 0x04001000, 0x00100000, 0x00101000, 0x04100000, 0x04101000, 0x00008000, 0x00009000, 0x04008000, 0x04009000, 0x00108000, 0x00109000, 0x04108000, 0x04109000, 0x00000004, 0x00001004, 0x04000004, 0x04001004, 0x00100004, 0x00101004, 0x04100004, 0x04101004, 0x00008004, 0x00009004, 0x04008004, 0x04009004, 0x00108004, 0x00109004, 0x04108004, 0x04109004, 0x08000000, 0x08001000, 0x0c000000, 0x0c001000, 0x08100000, 0x08101000, 0x0c100000, 0x0c101000, 0x08008000, 0x08009000, 0x0c008000, 0x0c009000, 0x08108000, 0x08109000, 0x0c108000, 0x0c109000, 0x08000004, 0x08001004, 0x0c000004, 0x0c001004, 0x08100004, 0x08101004, 0x0c100004, 0x0c101004, 0x08008004, 0x08009004, 0x0c008004, 0x0c009004, 0x08108004, 0x08109004, 0x0c108004, 0x0c109004 }, /* table 1 */ { 0x00000000, 0x00002000, 0x80000000, 0x80002000, 0x00000008, 0x00002008, 0x80000008, 0x80002008, 0x00200000, 0x00202000, 0x80200000, 0x80202000, 0x00200008, 0x00202008, 0x80200008, 0x80202008, 0x20000000, 0x20002000, 0xa0000000, 0xa0002000, 0x20000008, 0x20002008, 0xa0000008, 0xa0002008, 0x20200000, 0x20202000, 0xa0200000, 0xa0202000, 0x20200008, 0x20202008, 0xa0200008, 0xa0202008, 0x00000400, 0x00002400, 0x80000400, 0x80002400, 0x00000408, 0x00002408, 0x80000408, 0x80002408, 0x00200400, 0x00202400, 0x80200400, 0x80202400, 0x00200408, 0x00202408, 0x80200408, 0x80202408, 0x20000400, 0x20002400, 0xa0000400, 0xa0002400, 0x20000408, 0x20002408, 0xa0000408, 0xa0002408, 0x20200400, 0x20202400, 0xa0200400, 0xa0202400, 0x20200408, 0x20202408, 0xa0200408, 0xa0202408 }, /* table 2 */ { 0x00000000, 0x00004000, 0x00000020, 0x00004020, 0x00080000, 0x00084000, 0x00080020, 0x00084020, 0x00000800, 0x00004800, 0x00000820, 0x00004820, 0x00080800, 0x00084800, 0x00080820, 0x00084820, 0x00000010, 0x00004010, 0x00000030, 0x00004030, 0x00080010, 0x00084010, 0x00080030, 0x00084030, 0x00000810, 0x00004810, 0x00000830, 0x00004830, 0x00080810, 0x00084810, 0x00080830, 0x00084830, 0x00400000, 0x00404000, 0x00400020, 0x00404020, 0x00480000, 0x00484000, 0x00480020, 0x00484020, 0x00400800, 0x00404800, 0x00400820, 0x00404820, 0x00480800, 0x00484800, 0x00480820, 0x00484820, 0x00400010, 0x00404010, 0x00400030, 0x00404030, 0x00480010, 0x00484010, 0x00480030, 0x00484030, 0x00400810, 0x00404810, 0x00400830, 0x00404830, 0x00480810, 0x00484810, 0x00480830, 0x00484830 }, /* table 3 */ { 0x00000000, 0x40000000, 0x00000080, 0x40000080, 0x00040000, 0x40040000, 0x00040080, 0x40040080, 0x00000040, 0x40000040, 0x000000c0, 0x400000c0, 0x00040040, 0x40040040, 0x000400c0, 0x400400c0, 0x10000000, 0x50000000, 0x10000080, 0x50000080, 0x10040000, 0x50040000, 0x10040080, 0x50040080, 0x10000040, 0x50000040, 0x100000c0, 0x500000c0, 0x10040040, 0x50040040, 0x100400c0, 0x500400c0, 0x00800000, 0x40800000, 0x00800080, 0x40800080, 0x00840000, 0x40840000, 0x00840080, 0x40840080, 0x00800040, 0x40800040, 0x008000c0, 0x408000c0, 0x00840040, 0x40840040, 0x008400c0, 0x408400c0, 0x10800000, 0x50800000, 0x10800080, 0x50800080, 0x10840000, 0x50840000, 0x10840080, 0x50840080, 0x10800040, 0x50800040, 0x108000c0, 0x508000c0, 0x10840040, 0x50840040, 0x108400c0, 0x508400c0 }, /* table 4 */ { 0x00000000, 0x00000008, 0x08000000, 0x08000008, 0x00040000, 0x00040008, 0x08040000, 0x08040008, 0x00002000, 0x00002008, 0x08002000, 0x08002008, 0x00042000, 0x00042008, 0x08042000, 0x08042008, 0x80000000, 0x80000008, 0x88000000, 0x88000008, 0x80040000, 0x80040008, 0x88040000, 0x88040008, 0x80002000, 0x80002008, 0x88002000, 0x88002008, 0x80042000, 0x80042008, 0x88042000, 0x88042008, 0x00080000, 0x00080008, 0x08080000, 0x08080008, 0x000c0000, 0x000c0008, 0x080c0000, 0x080c0008, 0x00082000, 0x00082008, 0x08082000, 0x08082008, 0x000c2000, 0x000c2008, 0x080c2000, 0x080c2008, 0x80080000, 0x80080008, 0x88080000, 0x88080008, 0x800c0000, 0x800c0008, 0x880c0000, 0x880c0008, 0x80082000, 0x80082008, 0x88082000, 0x88082008, 0x800c2000, 0x800c2008, 0x880c2000, 0x880c2008 }, /* table 5 */ { 0x00000000, 0x00400000, 0x00008000, 0x00408000, 0x40000000, 0x40400000, 0x40008000, 0x40408000, 0x00000020, 0x00400020, 0x00008020, 0x00408020, 0x40000020, 0x40400020, 0x40008020, 0x40408020, 0x00001000, 0x00401000, 0x00009000, 0x00409000, 0x40001000, 0x40401000, 0x40009000, 0x40409000, 0x00001020, 0x00401020, 0x00009020, 0x00409020, 0x40001020, 0x40401020, 0x40009020, 0x40409020, 0x00100000, 0x00500000, 0x00108000, 0x00508000, 0x40100000, 0x40500000, 0x40108000, 0x40508000, 0x00100020, 0x00500020, 0x00108020, 0x00508020, 0x40100020, 0x40500020, 0x40108020, 0x40508020, 0x00101000, 0x00501000, 0x00109000, 0x00509000, 0x40101000, 0x40501000, 0x40109000, 0x40509000, 0x00101020, 0x00501020, 0x00109020, 0x00509020, 0x40101020, 0x40501020, 0x40109020, 0x40509020 }, /* table 6 */ { 0x00000000, 0x00000040, 0x04000000, 0x04000040, 0x00000800, 0x00000840, 0x04000800, 0x04000840, 0x00800000, 0x00800040, 0x04800000, 0x04800040, 0x00800800, 0x00800840, 0x04800800, 0x04800840, 0x10000000, 0x10000040, 0x14000000, 0x14000040, 0x10000800, 0x10000840, 0x14000800, 0x14000840, 0x10800000, 0x10800040, 0x14800000, 0x14800040, 0x10800800, 0x10800840, 0x14800800, 0x14800840, 0x00000080, 0x000000c0, 0x04000080, 0x040000c0, 0x00000880, 0x000008c0, 0x04000880, 0x040008c0, 0x00800080, 0x008000c0, 0x04800080, 0x048000c0, 0x00800880, 0x008008c0, 0x04800880, 0x048008c0, 0x10000080, 0x100000c0, 0x14000080, 0x140000c0, 0x10000880, 0x100008c0, 0x14000880, 0x140008c0, 0x10800080, 0x108000c0, 0x14800080, 0x148000c0, 0x10800880, 0x108008c0, 0x14800880, 0x148008c0 }, /* table 7 */ { 0x00000000, 0x00000010, 0x00000400, 0x00000410, 0x00000004, 0x00000014, 0x00000404, 0x00000414, 0x00004000, 0x00004010, 0x00004400, 0x00004410, 0x00004004, 0x00004014, 0x00004404, 0x00004414, 0x20000000, 0x20000010, 0x20000400, 0x20000410, 0x20000004, 0x20000014, 0x20000404, 0x20000414, 0x20004000, 0x20004010, 0x20004400, 0x20004410, 0x20004004, 0x20004014, 0x20004404, 0x20004414, 0x00200000, 0x00200010, 0x00200400, 0x00200410, 0x00200004, 0x00200014, 0x00200404, 0x00200414, 0x00204000, 0x00204010, 0x00204400, 0x00204410, 0x00204004, 0x00204014, 0x00204404, 0x00204414, 0x20200000, 0x20200010, 0x20200400, 0x20200410, 0x20200004, 0x20200014, 0x20200404, 0x20200414, 0x20204000, 0x20204010, 0x20204400, 0x20204410, 0x20204004, 0x20204014, 0x20204404, 0x20204414 } }; /* * The PC-1 Permutation * If we number the bits of the 8 bytes of key input like this (in octal): * 00 01 02 03 04 05 06 07 * 10 11 12 13 14 15 16 17 * 20 21 22 23 24 25 26 27 * 30 31 32 33 34 35 36 37 * 40 41 42 43 44 45 46 47 * 50 51 52 53 54 55 56 57 * 60 61 62 63 64 65 66 67 * 70 71 72 73 74 75 76 77 * then after the PC-1 permutation, * C0 is * 70 60 50 40 30 20 10 00 * 71 61 51 41 31 21 11 01 * 72 62 52 42 32 22 12 02 * 73 63 53 43 * D0 is * 76 66 56 46 36 26 16 06 * 75 65 55 45 35 25 15 05 * 74 64 54 44 34 24 14 04 * 33 23 13 03 * and these parity bits have been discarded: * 77 67 57 47 37 27 17 07 * * We achieve this by flipping the input matrix about the diagonal from 70-07, * getting left = * 77 67 57 47 37 27 17 07 (these are the parity bits) * 76 66 56 46 36 26 16 06 * 75 65 55 45 35 25 15 05 * 74 64 54 44 34 24 14 04 * right = * 73 63 53 43 33 23 13 03 * 72 62 52 42 32 22 12 02 * 71 61 51 41 31 21 11 01 * 70 60 50 40 30 20 10 00 * then byte swap right, ala htonl() on a little endian machine. * right = * 70 60 50 40 30 20 10 00 * 71 67 57 47 37 27 11 07 * 72 62 52 42 32 22 12 02 * 73 63 53 43 33 23 13 03 * then * c0 = right >> 4; * d0 = ((left & 0x00ffffff) << 4) | (right & 0xf); */ #define FLIP_RIGHT_DIAGONAL(word, temp) \ temp = (word ^ (word >> 18)) & 0x00003333; \ word ^= temp | (temp << 18); \ temp = (word ^ (word >> 9)) & 0x00550055; \ word ^= temp | (temp << 9); #if defined(__GNUC__) && defined(NSS_X86_OR_X64) #define BYTESWAP(word, temp) \ __asm("bswap %0" : "+r" (word)); #elif (_MSC_VER >= 1300) && defined(NSS_X86_OR_X64) #include <stdlib.h> #pragma intrinsic(_byteswap_ulong) #define BYTESWAP(word, temp) \ word = _byteswap_ulong(word); #elif defined(__GNUC__) && (defined(__thumb2__) || \ (!defined(__thumb__) && \ (defined(__ARM_ARCH_6__) || \ defined(__ARM_ARCH_6J__) || \ defined(__ARM_ARCH_6K__) || \ defined(__ARM_ARCH_6Z__) || \ defined(__ARM_ARCH_6ZK__) || \ defined(__ARM_ARCH_6T2__) || \ defined(__ARM_ARCH_7__) || \ defined(__ARM_ARCH_7A__) || \ defined(__ARM_ARCH_7R__)))) #define BYTESWAP(word, temp) \ __asm("rev %0, %0" : "+r" (word)); #else #define BYTESWAP(word, temp) \ word = (word >> 16) | (word << 16); \ temp = 0x00ff00ff; \ word = ((word & temp) << 8) | ((word >> 8) & temp); #endif #define PC1(left, right, c0, d0, temp) \ right ^= temp = ((left >> 4) ^ right) & 0x0f0f0f0f; \ left ^= temp << 4; \ FLIP_RIGHT_DIAGONAL(left, temp); \ FLIP_RIGHT_DIAGONAL(right, temp); \ BYTESWAP(right, temp); \ c0 = right >> 4; \ d0 = ((left & 0x00ffffff) << 4) | (right & 0xf); #define LEFT_SHIFT_1( reg ) (((reg << 1) | (reg >> 27)) & 0x0FFFFFFF) #define LEFT_SHIFT_2( reg ) (((reg << 2) | (reg >> 26)) & 0x0FFFFFFF) /* * setup key schedules from key */ void DES_MakeSchedule( HALF * ks, const BYTE * key, DESDirection direction) { register HALF left, right; register HALF c0, d0; register HALF temp; int delta; unsigned int ls; #if defined(NSS_X86_OR_X64) left = HALFPTR(key)[0]; right = HALFPTR(key)[1]; BYTESWAP(left, temp); BYTESWAP(right, temp); #else if (((ptrdiff_t)key & 0x03) == 0) { left = HALFPTR(key)[0]; right = HALFPTR(key)[1]; #if defined(IS_LITTLE_ENDIAN) BYTESWAP(left, temp); BYTESWAP(right, temp); #endif } else { left = ((HALF)key[0] << 24) | ((HALF)key[1] << 16) | ((HALF)key[2] << 8) | key[3]; right = ((HALF)key[4] << 24) | ((HALF)key[5] << 16) | ((HALF)key[6] << 8) | key[7]; } #endif PC1(left, right, c0, d0, temp); if (direction == DES_ENCRYPT) { delta = 2 * (int)sizeof(HALF); } else { ks += 30; delta = (-2) * (int)sizeof(HALF); } for (ls = 0x8103; ls; ls >>= 1) { if ( ls & 1 ) { c0 = LEFT_SHIFT_1( c0 ); d0 = LEFT_SHIFT_1( d0 ); } else { c0 = LEFT_SHIFT_2( c0 ); d0 = LEFT_SHIFT_2( d0 ); } #ifdef USE_INDEXING #define PC2LOOKUP(b,c) PC2[b][c] left = PC2LOOKUP(0, ((c0 >> 22) & 0x3F) ); left |= PC2LOOKUP(1, ((c0 >> 13) & 0x3F) ); left |= PC2LOOKUP(2, ((c0 >> 4) & 0x38) | (c0 & 0x7) ); left |= PC2LOOKUP(3, ((c0>>18)&0xC) | ((c0>>11)&0x3) | (c0&0x30)); right = PC2LOOKUP(4, ((d0 >> 22) & 0x3F) ); right |= PC2LOOKUP(5, ((d0 >> 15) & 0x30) | ((d0 >> 14) & 0xf) ); right |= PC2LOOKUP(6, ((d0 >> 7) & 0x3F) ); right |= PC2LOOKUP(7, ((d0 >> 1) & 0x3C) | (d0 & 0x3)); #else #define PC2LOOKUP(b,c) *(HALF *)((BYTE *)&PC2[b][0]+(c)) left = PC2LOOKUP(0, ((c0 >> 20) & 0xFC) ); left |= PC2LOOKUP(1, ((c0 >> 11) & 0xFC) ); left |= PC2LOOKUP(2, ((c0 >> 2) & 0xE0) | ((c0 << 2) & 0x1C) ); left |= PC2LOOKUP(3, ((c0>>16)&0x30)|((c0>>9)&0xC)|((c0<<2)&0xC0)); right = PC2LOOKUP(4, ((d0 >> 20) & 0xFC) ); right |= PC2LOOKUP(5, ((d0 >> 13) & 0xC0) | ((d0 >> 12) & 0x3C) ); right |= PC2LOOKUP(6, ((d0 >> 5) & 0xFC) ); right |= PC2LOOKUP(7, ((d0 << 1) & 0xF0) | ((d0 << 2) & 0x0C)); #endif /* left contains key bits for S1 S3 S2 S4 */ /* right contains key bits for S6 S8 S5 S7 */ temp = (left << 16) /* S2 S4 XX XX */ | (right >> 16); /* XX XX S6 S8 */ ks[0] = temp; temp = (left & 0xffff0000) /* S1 S3 XX XX */ | (right & 0x0000ffff);/* XX XX S5 S7 */ ks[1] = temp; ks = (HALF*)((BYTE *)ks + delta); } } /* * The DES Initial Permutation * if we number the bits of the 8 bytes of input like this (in octal): * 00 01 02 03 04 05 06 07 * 10 11 12 13 14 15 16 17 * 20 21 22 23 24 25 26 27 * 30 31 32 33 34 35 36 37 * 40 41 42 43 44 45 46 47 * 50 51 52 53 54 55 56 57 * 60 61 62 63 64 65 66 67 * 70 71 72 73 74 75 76 77 * then after the initial permutation, they will be in this order. * 71 61 51 41 31 21 11 01 * 73 63 53 43 33 23 13 03 * 75 65 55 45 35 25 15 05 * 77 67 57 47 37 27 17 07 * 70 60 50 40 30 20 10 00 * 72 62 52 42 32 22 12 02 * 74 64 54 44 34 24 14 04 * 76 66 56 46 36 26 16 06 * * One way to do this is in two steps: * 1. Flip this matrix about the diagonal from 70-07 as done for PC1. * 2. Rearrange the bytes (rows in the matrix above) with the following code. * * #define swapHiLo(word, temp) \ * temp = (word ^ (word >> 24)) & 0x000000ff; \ * word ^= temp | (temp << 24); * * right ^= temp = ((left << 8) ^ right) & 0xff00ff00; * left ^= temp >> 8; * swapHiLo(left, temp); * swapHiLo(right,temp); * * However, the two steps can be combined, so that the rows are rearranged * while the matrix is being flipped, reducing the number of bit exchange * operations from 8 ot 5. * * Initial Permutation */ #define IP(left, right, temp) \ right ^= temp = ((left >> 4) ^ right) & 0x0f0f0f0f; \ left ^= temp << 4; \ right ^= temp = ((left >> 16) ^ right) & 0x0000ffff; \ left ^= temp << 16; \ right ^= temp = ((left << 2) ^ right) & 0xcccccccc; \ left ^= temp >> 2; \ right ^= temp = ((left << 8) ^ right) & 0xff00ff00; \ left ^= temp >> 8; \ right ^= temp = ((left >> 1) ^ right) & 0x55555555; \ left ^= temp << 1; /* The Final (Inverse Initial) permutation is done by reversing the ** steps of the Initital Permutation */ #define FP(left, right, temp) \ right ^= temp = ((left >> 1) ^ right) & 0x55555555; \ left ^= temp << 1; \ right ^= temp = ((left << 8) ^ right) & 0xff00ff00; \ left ^= temp >> 8; \ right ^= temp = ((left << 2) ^ right) & 0xcccccccc; \ left ^= temp >> 2; \ right ^= temp = ((left >> 16) ^ right) & 0x0000ffff; \ left ^= temp << 16; \ right ^= temp = ((left >> 4) ^ right) & 0x0f0f0f0f; \ left ^= temp << 4; void DES_Do1Block(HALF * ks, const BYTE * inbuf, BYTE * outbuf) { register HALF left, right; register HALF temp; #if defined(NSS_X86_OR_X64) left = HALFPTR(inbuf)[0]; right = HALFPTR(inbuf)[1]; BYTESWAP(left, temp); BYTESWAP(right, temp); #else if (((ptrdiff_t)inbuf & 0x03) == 0) { left = HALFPTR(inbuf)[0]; right = HALFPTR(inbuf)[1]; #if defined(IS_LITTLE_ENDIAN) BYTESWAP(left, temp); BYTESWAP(right, temp); #endif } else { left = ((HALF)inbuf[0] << 24) | ((HALF)inbuf[1] << 16) | ((HALF)inbuf[2] << 8) | inbuf[3]; right = ((HALF)inbuf[4] << 24) | ((HALF)inbuf[5] << 16) | ((HALF)inbuf[6] << 8) | inbuf[7]; } #endif IP(left, right, temp); /* shift the values left circularly 3 bits. */ left = (left << 3) | (left >> 29); right = (right << 3) | (right >> 29); #ifdef USE_INDEXING #define KSLOOKUP(s,b) SP[s][((temp >> (b+2)) & 0x3f)] #else #define KSLOOKUP(s,b) *(HALF*)((BYTE*)&SP[s][0]+((temp >> b) & 0xFC)) #endif #define ROUND(out, in, r) \ temp = in ^ ks[2*r]; \ out ^= KSLOOKUP( 1, 24 ); \ out ^= KSLOOKUP( 3, 16 ); \ out ^= KSLOOKUP( 5, 8 ); \ out ^= KSLOOKUP( 7, 0 ); \ temp = ((in >> 4) | (in << 28)) ^ ks[2*r+1]; \ out ^= KSLOOKUP( 0, 24 ); \ out ^= KSLOOKUP( 2, 16 ); \ out ^= KSLOOKUP( 4, 8 ); \ out ^= KSLOOKUP( 6, 0 ); /* Do the 16 Feistel rounds */ ROUND(left, right, 0) ROUND(right, left, 1) ROUND(left, right, 2) ROUND(right, left, 3) ROUND(left, right, 4) ROUND(right, left, 5) ROUND(left, right, 6) ROUND(right, left, 7) ROUND(left, right, 8) ROUND(right, left, 9) ROUND(left, right, 10) ROUND(right, left, 11) ROUND(left, right, 12) ROUND(right, left, 13) ROUND(left, right, 14) ROUND(right, left, 15) /* now shift circularly right 3 bits to undo the shifting done ** above. switch left and right here. */ temp = (left >> 3) | (left << 29); left = (right >> 3) | (right << 29); right = temp; FP(left, right, temp); #if defined(NSS_X86_OR_X64) BYTESWAP(left, temp); BYTESWAP(right, temp); HALFPTR(outbuf)[0] = left; HALFPTR(outbuf)[1] = right; #else if (((ptrdiff_t)outbuf & 0x03) == 0) { #if defined(IS_LITTLE_ENDIAN) BYTESWAP(left, temp); BYTESWAP(right, temp); #endif HALFPTR(outbuf)[0] = left; HALFPTR(outbuf)[1] = right; } else { outbuf[0] = (BYTE)(left >> 24); outbuf[1] = (BYTE)(left >> 16); outbuf[2] = (BYTE)(left >> 8); outbuf[3] = (BYTE)(left ); outbuf[4] = (BYTE)(right >> 24); outbuf[5] = (BYTE)(right >> 16); outbuf[6] = (BYTE)(right >> 8); outbuf[7] = (BYTE)(right ); } #endif } /* Ackowledgements: ** Two ideas used in this implementation were shown to me by Dennis Ferguson ** in 1990. He credits them to Richard Outerbridge and Dan Hoey. They were: ** 1. The method of computing the Initial and Final permutations. ** 2. Circularly rotating the SP tables and the initial values of left and ** right to reduce the number of shifts required during the 16 rounds. */