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view nss/lib/util/nssb64e.c @ 4:b513267f632f tip
Build DBM module
author | Andre Heinecke <andre.heinecke@intevation.de> |
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date | Tue, 05 Aug 2014 18:58:03 +0200 |
parents | 1e5118fa0cb1 |
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/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * Base64 encoding (binary to ascii). */ #include "nssb64.h" #include "nspr.h" #include "secitem.h" #include "secerr.h" /* * XXX See the big comment at the top of nssb64d.c about moving the * bulk of this code over into NSPR (the PL part). It all applies * here but I didn't want to duplicate it, to avoid divergence problems. */ /* ************************************************************** * XXX Beginning of base64 encoding code to be moved into NSPR. */ struct PLBase64EncodeStateStr { unsigned chunks; unsigned saved; unsigned char buf[3]; }; /* * This typedef would belong in the NSPR header file (i.e. plbase64.h). */ typedef struct PLBase64EncoderStr PLBase64Encoder; /* * The following implementation of base64 encoding was based on code * found in libmime (specifically, in mimeenc.c). It has been adapted to * use PR types and naming as well as to provide other necessary semantics * (like buffer-in/buffer-out in addition to "streaming" without undue * performance hit of extra copying if you made the buffer versions * use the output_fn). It also incorporates some aspects of the current * NSPR base64 encoding code. As such, you may find similarities to * both of those implementations. I tried to use names that reflected * the original code when possible. For this reason you may find some * inconsistencies -- libmime used lots of "in" and "out" whereas the * NSPR version uses "src" and "dest"; sometimes I changed one to the other * and sometimes I left them when I thought the subroutines were at least * self-consistent. */ PR_BEGIN_EXTERN_C /* * Opaque object used by the encoder to store state. */ struct PLBase64EncoderStr { /* * The one or two bytes pending. (We need 3 to create a "token", * and hold the leftovers here. in_buffer_count is *only* ever * 0, 1, or 2. */ unsigned char in_buffer[2]; int in_buffer_count; /* * If the caller wants linebreaks added, line_length specifies * where they come out. It must be a multiple of 4; if the caller * provides one that isn't, we round it down to the nearest * multiple of 4. * * The value of current_column counts how many characters have been * added since the last linebreaks (or since the beginning, on the * first line). It is also always a multiple of 4; it is unused when * line_length is 0. */ PRUint32 line_length; PRUint32 current_column; /* * Where to write the encoded data (used when streaming, not when * doing all in-memory (buffer) operations). * * Note that this definition is chosen to be compatible with PR_Write. */ PRInt32 (*output_fn) (void *output_arg, const char *buf, PRInt32 size); void *output_arg; /* * Where the encoded output goes -- either temporarily (in the streaming * case, staged here before it goes to the output function) or what will * be the entire buffered result for users of the buffer version. */ char *output_buffer; PRUint32 output_buflen; /* the total length of allocated buffer */ PRUint32 output_length; /* the length that is currently populated */ }; PR_END_EXTERN_C /* * Table to convert a binary value to its corresponding ascii "code". */ static unsigned char base64_valuetocode[64] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; #define B64_PAD '=' #define B64_CR '\r' #define B64_LF '\n' static PRStatus pl_base64_encode_buffer (PLBase64Encoder *data, const unsigned char *in, PRUint32 size) { const unsigned char *end = in + size; char *out = data->output_buffer + data->output_length; unsigned int i = data->in_buffer_count; PRUint32 n = 0; int off; PRUint32 output_threshold; /* If this input buffer is too small, wait until next time. */ if (size < (3 - i)) { data->in_buffer[i++] = in[0]; if (size > 1) data->in_buffer[i++] = in[1]; PR_ASSERT(i < 3); data->in_buffer_count = i; return PR_SUCCESS; } /* If there are bytes that were put back last time, take them now. */ if (i > 0) { n = data->in_buffer[0]; if (i > 1) n = (n << 8) | data->in_buffer[1]; data->in_buffer_count = 0; } /* If our total is not a multiple of three, put one or two bytes back. */ off = (size + i) % 3; if (off > 0) { size -= off; data->in_buffer[0] = in[size]; if (off > 1) data->in_buffer[1] = in[size + 1]; data->in_buffer_count = off; end -= off; } output_threshold = data->output_buflen - 3; /* * Populate the output buffer with base64 data, one line (or buffer) * at a time. */ while (in < end) { int j, k; while (i < 3) { n = (n << 8) | *in++; i++; } i = 0; if (data->line_length > 0) { if (data->current_column >= data->line_length) { data->current_column = 0; *out++ = B64_CR; *out++ = B64_LF; data->output_length += 2; } data->current_column += 4; /* the bytes we are about to add */ } for (j = 18; j >= 0; j -= 6) { k = (n >> j) & 0x3F; *out++ = base64_valuetocode[k]; } n = 0; data->output_length += 4; if (data->output_length >= output_threshold) { PR_ASSERT(data->output_length <= data->output_buflen); if (data->output_fn != NULL) { PRInt32 output_result; output_result = data->output_fn (data->output_arg, data->output_buffer, (PRInt32) data->output_length); if (output_result < 0) return PR_FAILURE; out = data->output_buffer; data->output_length = 0; } else { /* * Check that we are about to exit the loop. (Since we * are over the threshold, there isn't enough room in the * output buffer for another trip around.) */ PR_ASSERT(in == end); if (in < end) { PR_SetError (PR_BUFFER_OVERFLOW_ERROR, 0); return PR_FAILURE; } } } } return PR_SUCCESS; } static PRStatus pl_base64_encode_flush (PLBase64Encoder *data) { int i = data->in_buffer_count; if (i == 0 && data->output_length == 0) return PR_SUCCESS; if (i > 0) { char *out = data->output_buffer + data->output_length; PRUint32 n; int j, k; n = ((PRUint32) data->in_buffer[0]) << 16; if (i > 1) n |= ((PRUint32) data->in_buffer[1] << 8); data->in_buffer_count = 0; if (data->line_length > 0) { if (data->current_column >= data->line_length) { data->current_column = 0; *out++ = B64_CR; *out++ = B64_LF; data->output_length += 2; } } /* * This will fill in more than we really have data for, but the * valid parts will end up in the correct position and the extras * will be over-written with pad characters below. */ for (j = 18; j >= 0; j -= 6) { k = (n >> j) & 0x3F; *out++ = base64_valuetocode[k]; } /* Pad with equal-signs. */ if (i == 1) out[-2] = B64_PAD; out[-1] = B64_PAD; data->output_length += 4; } if (data->output_fn != NULL) { PRInt32 output_result; output_result = data->output_fn (data->output_arg, data->output_buffer, (PRInt32) data->output_length); data->output_length = 0; if (output_result < 0) return PR_FAILURE; } return PR_SUCCESS; } /* * The maximum space needed to hold the output of the encoder given input * data of length "size", and allowing for CRLF added at least every * line_length bytes (we will add it at nearest lower multiple of 4). * There is no trailing CRLF. */ static PRUint32 PL_Base64MaxEncodedLength (PRUint32 size, PRUint32 line_length) { PRUint32 tokens, tokens_per_line, full_lines, line_break_chars, remainder; tokens = (size + 2) / 3; if (line_length == 0) return tokens * 4; if (line_length < 4) /* too small! */ line_length = 4; tokens_per_line = line_length / 4; full_lines = tokens / tokens_per_line; remainder = (tokens - (full_lines * tokens_per_line)) * 4; line_break_chars = full_lines * 2; if (remainder == 0) line_break_chars -= 2; return (full_lines * tokens_per_line * 4) + line_break_chars + remainder; } /* * A distinct internal creation function for the buffer version to use. * (It does not want to specify an output_fn, and we want the normal * Create function to require that.) All common initialization of the * encoding context should be done *here*. * * Save "line_length", rounded down to nearest multiple of 4 (if not * already even multiple). Allocate output_buffer, if not provided -- * based on given size if specified, otherwise based on line_length. */ static PLBase64Encoder * pl_base64_create_encoder (PRUint32 line_length, char *output_buffer, PRUint32 output_buflen) { PLBase64Encoder *data; PRUint32 line_tokens; data = PR_NEWZAP(PLBase64Encoder); if (data == NULL) return NULL; if (line_length > 0 && line_length < 4) /* too small! */ line_length = 4; line_tokens = line_length / 4; data->line_length = line_tokens * 4; if (output_buffer == NULL) { if (output_buflen == 0) { if (data->line_length > 0) /* need to include room for CRLF */ output_buflen = data->line_length + 2; else output_buflen = 64; /* XXX what is a good size? */ } output_buffer = (char *) PR_Malloc(output_buflen); if (output_buffer == NULL) { PR_Free(data); return NULL; } } data->output_buffer = output_buffer; data->output_buflen = output_buflen; return data; } /* * Function to start a base64 encoding context. * An "output_fn" is required; the "output_arg" parameter to that is optional. * If linebreaks in the encoded output are desired, "line_length" specifies * where to place them -- it will be rounded down to the nearest multiple of 4 * (if it is not already an even multiple of 4). If it is zero, no linebreaks * will be added. (FYI, a linebreak is CRLF -- two characters.) */ static PLBase64Encoder * PL_CreateBase64Encoder (PRInt32 (*output_fn) (void *, const char *, PRInt32), void *output_arg, PRUint32 line_length) { PLBase64Encoder *data; if (output_fn == NULL) { PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); return NULL; } data = pl_base64_create_encoder (line_length, NULL, 0); if (data == NULL) return NULL; data->output_fn = output_fn; data->output_arg = output_arg; return data; } /* * Push data through the encoder, causing the output_fn (provided to Create) * to be called with the encoded data. */ static PRStatus PL_UpdateBase64Encoder (PLBase64Encoder *data, const unsigned char *buffer, PRUint32 size) { /* XXX Should we do argument checking only in debug build? */ if (data == NULL || buffer == NULL || size == 0) { PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); return PR_FAILURE; } return pl_base64_encode_buffer (data, buffer, size); } /* * When you're done encoding, call this to free the data. If "abort_p" * is false, then calling this may cause the output_fn to be called * one last time (as the last buffered data is flushed out). */ static PRStatus PL_DestroyBase64Encoder (PLBase64Encoder *data, PRBool abort_p) { PRStatus status = PR_SUCCESS; /* XXX Should we do argument checking only in debug build? */ if (data == NULL) { PR_SetError (PR_INVALID_ARGUMENT_ERROR, 0); return PR_FAILURE; } /* Flush out the last few buffered characters. */ if (!abort_p) status = pl_base64_encode_flush (data); if (data->output_buffer != NULL) PR_Free(data->output_buffer); PR_Free(data); return status; } /* * Perform base64 encoding from an input buffer to an output buffer. * The output buffer can be provided (as "dest"); you can also pass in * a NULL and this function will allocate a buffer large enough for you, * and return it. If you do provide the output buffer, you must also * provide the maximum length of that buffer (as "maxdestlen"). * The actual encoded length of output will be returned to you in * "output_destlen". * * If linebreaks in the encoded output are desired, "line_length" specifies * where to place them -- it will be rounded down to the nearest multiple of 4 * (if it is not already an even multiple of 4). If it is zero, no linebreaks * will be added. (FYI, a linebreak is CRLF -- two characters.) * * Return value is NULL on error, the output buffer (allocated or provided) * otherwise. */ static char * PL_Base64EncodeBuffer (const unsigned char *src, PRUint32 srclen, PRUint32 line_length, char *dest, PRUint32 maxdestlen, PRUint32 *output_destlen) { PRUint32 need_length; PLBase64Encoder *data = NULL; PRStatus status; PR_ASSERT(srclen > 0); if (srclen == 0) return dest; /* * How much space could we possibly need for encoding this input? */ need_length = PL_Base64MaxEncodedLength (srclen, line_length); /* * Make sure we have at least that much, if output buffer provided. */ if (dest != NULL) { PR_ASSERT(maxdestlen >= need_length); if (maxdestlen < need_length) { PR_SetError(PR_BUFFER_OVERFLOW_ERROR, 0); return NULL; } } else { maxdestlen = need_length; } data = pl_base64_create_encoder(line_length, dest, maxdestlen); if (data == NULL) return NULL; status = pl_base64_encode_buffer (data, src, srclen); /* * We do not wait for Destroy to flush, because Destroy will also * get rid of our encoder context, which we need to look at first! */ if (status == PR_SUCCESS) status = pl_base64_encode_flush (data); if (status != PR_SUCCESS) { (void) PL_DestroyBase64Encoder (data, PR_TRUE); return NULL; } dest = data->output_buffer; /* Must clear this or Destroy will free it. */ data->output_buffer = NULL; *output_destlen = data->output_length; status = PL_DestroyBase64Encoder (data, PR_FALSE); if (status == PR_FAILURE) { PR_Free(dest); return NULL; } return dest; } /* * XXX End of base64 encoding code to be moved into NSPR. ******************************************************** */ /* * This is the beginning of the NSS cover functions. These will * provide the interface we want to expose as NSS-ish. For example, * they will operate on our Items, do any special handling or checking * we want to do, etc. */ PR_BEGIN_EXTERN_C /* * A boring cover structure for now. Perhaps someday it will include * some more interesting fields. */ struct NSSBase64EncoderStr { PLBase64Encoder *pl_data; }; PR_END_EXTERN_C /* * Function to start a base64 encoding context. */ NSSBase64Encoder * NSSBase64Encoder_Create (PRInt32 (*output_fn) (void *, const char *, PRInt32), void *output_arg) { PLBase64Encoder *pl_data; NSSBase64Encoder *nss_data; nss_data = PORT_ZNew(NSSBase64Encoder); if (nss_data == NULL) return NULL; pl_data = PL_CreateBase64Encoder (output_fn, output_arg, 64); if (pl_data == NULL) { PORT_Free(nss_data); return NULL; } nss_data->pl_data = pl_data; return nss_data; } /* * Push data through the encoder, causing the output_fn (provided to Create) * to be called with the encoded data. */ SECStatus NSSBase64Encoder_Update (NSSBase64Encoder *data, const unsigned char *buffer, PRUint32 size) { PRStatus pr_status; /* XXX Should we do argument checking only in debug build? */ if (data == NULL) { PORT_SetError (SEC_ERROR_INVALID_ARGS); return SECFailure; } pr_status = PL_UpdateBase64Encoder (data->pl_data, buffer, size); if (pr_status == PR_FAILURE) return SECFailure; return SECSuccess; } /* * When you're done encoding, call this to free the data. If "abort_p" * is false, then calling this may cause the output_fn to be called * one last time (as the last buffered data is flushed out). */ SECStatus NSSBase64Encoder_Destroy (NSSBase64Encoder *data, PRBool abort_p) { PRStatus pr_status; /* XXX Should we do argument checking only in debug build? */ if (data == NULL) { PORT_SetError (SEC_ERROR_INVALID_ARGS); return SECFailure; } pr_status = PL_DestroyBase64Encoder (data->pl_data, abort_p); PORT_Free(data); if (pr_status == PR_FAILURE) return SECFailure; return SECSuccess; } /* * Perform base64 encoding of binary data "inItem" to an ascii string. * The output buffer may be provided (as "outStrOpt"); you can also pass * in a NULL and the buffer will be allocated for you. The result will * be null-terminated, and if the buffer is provided, "maxOutLen" must * specify the maximum length of the buffer and will be checked to * supply sufficient space space for the encoded result. (If "outStrOpt" * is NULL, "maxOutLen" is ignored.) * * If "outStrOpt" is NULL, allocation will happen out of the passed-in * "arenaOpt", if *it* is non-NULL, otherwise standard allocation (heap) * will be used. * * Return value is NULL on error, the output buffer (allocated or provided) * otherwise. */ char * NSSBase64_EncodeItem (PLArenaPool *arenaOpt, char *outStrOpt, unsigned int maxOutLen, SECItem *inItem) { char *out_string = outStrOpt; PRUint32 max_out_len; PRUint32 out_len; void *mark = NULL; char *dummy; PORT_Assert(inItem != NULL && inItem->data != NULL && inItem->len != 0); if (inItem == NULL || inItem->data == NULL || inItem->len == 0) { PORT_SetError (SEC_ERROR_INVALID_ARGS); return NULL; } max_out_len = PL_Base64MaxEncodedLength (inItem->len, 64); if (arenaOpt != NULL) mark = PORT_ArenaMark (arenaOpt); if (out_string == NULL) { if (arenaOpt != NULL) out_string = PORT_ArenaAlloc (arenaOpt, max_out_len + 1); else out_string = PORT_Alloc (max_out_len + 1); if (out_string == NULL) { if (arenaOpt != NULL) PORT_ArenaRelease (arenaOpt, mark); return NULL; } } else { if ((max_out_len + 1) > maxOutLen) { PORT_SetError (SEC_ERROR_OUTPUT_LEN); return NULL; } max_out_len = maxOutLen; } dummy = PL_Base64EncodeBuffer (inItem->data, inItem->len, 64, out_string, max_out_len, &out_len); if (dummy == NULL) { if (arenaOpt != NULL) { PORT_ArenaRelease (arenaOpt, mark); } else { PORT_Free (out_string); } return NULL; } if (arenaOpt != NULL) PORT_ArenaUnmark (arenaOpt, mark); out_string[out_len] = '\0'; return out_string; } /* * XXX Everything below is deprecated. If you add new stuff, put it * *above*, not below. */ /* * XXX The following "BTOA" functions are provided for backward compatibility * with current code. They should be considered strongly deprecated. * When we can convert all our code over to using the new NSSBase64Encoder_ * functions defined above, we should get rid of these altogether. (Remove * protoypes from base64.h as well -- actually, remove that file completely). * If someone thinks either of these functions provides such a very useful * interface (though, as shown, the same functionality can already be * obtained by calling NSSBase64_EncodeItem directly), fine -- but then * that API should be provided with a nice new NSSFoo name and using * appropriate types, etc. */ #include "base64.h" /* ** Return an PORT_Alloc'd ascii string which is the base64 encoded ** version of the input string. */ char * BTOA_DataToAscii(const unsigned char *data, unsigned int len) { SECItem binary_item; binary_item.data = (unsigned char *)data; binary_item.len = len; return NSSBase64_EncodeItem (NULL, NULL, 0, &binary_item); } /* ** Convert from binary encoding of an item to ascii. */ char * BTOA_ConvertItemToAscii (SECItem *binary_item) { return NSSBase64_EncodeItem (NULL, NULL, 0, binary_item); }